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keyring without any Keys on it??

Posted: Sat Dec 09, 2006 10:41 am
by neothehacker
A new problem with the Keyring Update occured:

Some Keys, i added to the keyring do not seem to be on it anymore. For example the "ultimate Lockpick"-Key or the Key to Zauriels House (my acual home :-). Is there any chance to got these Keys back on the Keyring?

Maybe there is a problem with installing a new Keyring-Mod-Version over the old one... I did this everytime a new Version occured.

If you want the Savegame, say so - I will add it to Bugs Section again.

Re: keyring without any Keys on it??

Posted: Sun Dec 10, 2006 11:23 pm
by neothehacker
Does really no one know, how to solve this porblem?

I mean it's not THAT big, because all doors a open, but I thing it's a bug.

So if anybody knows this problem: help!!!

Thanks in regard.

Re: keyring without any Keys on it??

Posted: Mon Dec 11, 2006 5:09 am
by marzo
The problem was that I was using a global static var to store the keys in the keyring; when I made some improvements to the spell system, the global statics were changed -- the keys are possibly still in the save, but are not being loaded into the correct var anymore.

I did some changes to the way the keyring are handled in the newest version so that this problem does not happen again in the future; I *might* be able to hexedit your 'usecode.var' into working again, but it is a long shot.

You can also always use ES to create the keys and give them the right quality -- the same as the door/chest they are supposed to open.

Re: keyring without any Keys on it??

Posted: Mon Dec 11, 2006 1:04 pm
by neothehacker
First of all, thans for the help.

What should I do now? And which usecode.var file do you need? The one out of BG or the Keyring usecode (I think it's the second one, right?)?

Re: keyring without any Keys on it??

Posted: Mon Dec 11, 2006 2:02 pm
by marzo
Yes, the second one. Send it to the e-mail in my profile.