Off Topic: My selfmade Fantasy RPG in Ultima 7-Style
Posted: Sun Oct 13, 2002 5:35 am
hi
i hope it doesnt matter, that i post this off topic here, otherwise feel free to delete the thread.
Since January 2002, i develop with my team (5 guys) an fantasy RPG in good old tradition.
Me, as an ultima 7 fan, pay very much attention that most of the ultima 7 important features (that make it so cool) are built in our game (complete freedom in the world, every item is editable, etc.)
We use a code-writing-free 2D-Engine.
here you can see some impressions:
the worldmap
and some castle-style:
here is a screenshot of a village (night)(the manga-character style isn't the latest, we dont use them)
when the game is finished, i release it for free, i ll tell you when it's finished
sorry for my bad english, iam german ^_^
i hope it doesnt matter, that i post this off topic here, otherwise feel free to delete the thread.
Since January 2002, i develop with my team (5 guys) an fantasy RPG in good old tradition.
Me, as an ultima 7 fan, pay very much attention that most of the ultima 7 important features (that make it so cool) are built in our game (complete freedom in the world, every item is editable, etc.)
We use a code-writing-free 2D-Engine.
here you can see some impressions:
the worldmap
and some castle-style:
here is a screenshot of a village (night)(the manga-character style isn't the latest, we dont use them)
when the game is finished, i release it for free, i ll tell you when it's finished
sorry for my bad english, iam german ^_^