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crashing horrible unplayableness

Posted: Thu Oct 17, 2002 8:04 pm
by Evasion
exult keeps crashing on me. I can't even play the game cus it crashes every 5 minutes or less. I dunno what I'm doing wrong.

ahh damnit. i'm operating on win98...

HELP... I must play ultima.

Re: crashing horrible unplayableness

Posted: Thu Oct 17, 2002 8:17 pm
by Dominus
As you might have read above is that we need more information like the Version of Exult you are running (in game press v) and so on (see above).

Please be more precise on what you are doing when it crashes. Post your stderr.txt (the last ten lines) that you get after a crash (in the folder where you have installed Exult to).

That should about be the 1st steps for you.

Re: crashing horrible unplayableness

Posted: Fri Oct 18, 2002 12:26 am
by Gerry
Did this happen from the start? I am also using Windows 98 to play Ultima 7 Exult, and encountered the 'continuous crash' problem in the Test of Courage on the Isle of Fire. I finished the test of Courage by saving and reloading twenty times or so. From the moment I left the Isle of Fire, Exult ran just fine.

Re: crashing horrible unplayableness

Posted: Fri Oct 18, 2002 3:06 am
by Gerry
... and if you really cannot get Exult to run stably on your machine you could of course try U7Run. See Gaseous Dragon's website (http://members.iinet.net.au/%7Ersd/ultima7.html).

Re: crashing horrible unplayableness

Posted: Fri Oct 18, 2002 8:15 am
by wjp
if you really cannot get Exult to run stably on your machine we'd like to know why (and fix it, too) ;-)

Re: crashing horrible unplayableness

Posted: Mon Oct 21, 2002 7:19 pm
by Tribal
umm.. yep it's like he said. It just freezes up all the time in certain areas.
I'm not sure but I think it might have something to do with the "triggers" (you know, the ones that make the weather/music change) but I'm not sure.

I also don't get any error, my whole computer just completely freezes up.

it is the latest version for win98, the one you have on this website.

and yes it starts at the very begining. but It's not so bad in some areas.


this is what was in my stderr.txt:

Digital SFX's file specified: jmsisfx.flx... but file not found
No midi data in loaded.

and this is what was in my stdout.txt:

Exult version 0.99.1RC2
Built at: Jun 6 2002 22:38:37
Compile-time options: NO_SDL_PARACHUTE, HAVE_ZIP_SUPPORT
Compiler: Microsoft C/C++ Compiler, version: 12.0.8804

Platform: Windows 98 SE Version 4.10 Build 2222
Data path = data/
2 Midi Devices Detected
Listing midi devices:
-1: MIDI Mapper
0: Creative SBPCI Synthesizer
1: Microsoft GS Wavetable SW Synth
Using device -1: MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
is_installed: 'c:\windows\desktop\od\ultima vii - the black gate & serpent isle\ultima7\static\endgame.dat': yes
is_installed: 'c:\windows\desktop\od\ultima vii - the black gate & serpent isle\serpent\static\sispeech.spc' : yes
Starting a SERPENT ISLE game
Current path settings:
Static : c:\windows\desktop\od\ultima vii - the black gate & serpent isle\serpent\static
Gamedat : c:\windows\desktop\od\ultima vii - the black gate & serpent isle\serpent\gamedat
Savegame: c:\windows\desktop\od\ultima vii - the black gate & serpent isle\serpent
Patch : none

Gamedat identity SILVER SEED
Loading exult.flx...
Loading /exult_si.flx...
Loading default keybindings
Cheats enabled.
Game paused
Game resumed
Current weather is 0; setting 2
Current weather is 2; setting 2
ireg object
Current weather is 2; setting 2
ireg object
Current weather is 2; setting 2
Current weather is 2; setting 2
ireg object
Current weather is 2; setting 0
ireg object
Current weather is 0; setting 4
Current weather is 0; setting 0
ireg object
Current weather is 0; setting 6
Cloud: start_time = 54874
Cloud: start_time = 56969
Cloud: start_time = 58860
Current weather is 6; setting 2
Current weather is 2; setting 2
ireg object
Current weather is 2; setting 0
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
Und sched. opcode 0x7a
ireg object
Und sched. opcode 0x7a
Und sched. opcode 0x7a
Und sched. opcode 0x7a
monk attacks path. No effect.
monk attacks path. No effect.
Und sched. opcode 0x7a
monk attacks path. No effect.
Und sched. opcode 0x7a
monk attacks path. No effect.
Und sched. opcode 0x7a
monk attacks path. No effect.
Und sched. opcode 0x7a
monk attacks path. No effect.
monk attacks path. No effect.
Current weather is 0; setting 0
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
ireg object
Current weather is 0; setting 6
Cloud: start_time = 228355
Cloud: start_time = 230168
Cloud: start_time = 232454
Cloud: start_time = 234033
Cloud: start_time = 228257
Current weather is 6; setting 2
Current weather is 2; setting 2
Current weather is 2; setting 2
ireg object
Current weather is 2; setting 0
ireg object
Finding path to schedule for Shamino
Current weather is 0; setting 2
Current weather is 2; setting 2
ireg object
Egg not actioned
Current weather is 2; setting 0
(x,y) rel. to gump is (106, 90)
(x,y) rel. to gump is (74, 81)
(x,y) rel. to gump is (68, 70)
(x,y) rel. to gump is (63, 28)
(x,y) rel. to gump is (69, 30)
(x,y) rel. to gump is (49, 70)
(x,y) rel. to gump is (120, 75)
(x,y) rel. to gump is (107, 21)
Dropping object at (668, 2642, 0)
(x,y) rel. to gump is (56, 59)
(x,y) rel. to gump is (30, 99)
(x,y) rel. to gump is (77, 43)
(x,y) rel. to gump is (66, 36)
(x,y) rel. to gump is (86, 62)
(x,y) rel. to gump is (107, 17)
(x,y) rel. to gump is (30, 51)
(x,y) rel. to gump is (75, 51)
(x,y) rel. to gump is (31, 36)
(x,y) rel. to gump is (51, 41)

hope that helps...

Tribal

Re: crashing horrible unplayableness

Posted: Mon Oct 21, 2002 7:41 pm
by tribal
I also already tried u7run... no luck...

Re: crashing horrible unplayableness

Posted: Mon Oct 21, 2002 10:17 pm
by Dominus
hm, please try the latest snapshot from our download page. Try the one labeled 1.0.x branch or so...
I can see nothing at a first glance.
Other things to try if it still crashes with latest snapshot:
- disable music
- disable scalers
- run at original resolution (320x200)
Try out one of those alone and play a little bit to see what happens. Please tell us how it worked for you.