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Bug in Silver Seed part
Posted: Tue Dec 03, 2002 12:08 pm
by DrDeath00
In the part right after you enter the 1st maze in the silver seed part, after you talk to the dark lady, you enter a part of the maze with green glowing/moving blobs? anyways its after you hit the 3 buttens and find all the bodies and go through the fake caged doors and go up, game crashes completely
Re: Bug in Silver Seed part
Posted: Tue Dec 03, 2002 12:12 pm
by DrDeath00
Forgot to add these
Under the stdout (version info)
Exult version 1.00
Built at: Nov 5 2002 00:12:01
Compile-time options: NO_SDL_PARACHUTE, HAVE_ZIP_SUPPORT
Compiler: Microsoft C/C++ Compiler, version: 12.0.8804
Platform: Windows 2000 Service Pack 3 Version 5.0 Build 2195
Data path = data/
5 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: SB Live! Sw Synth [FFE0]
1: SB Live! Synth A [FFE0]
2: SB Live! Synth B [FFE0]
3: SB Live! MIDI Port [FFE0]
4: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Internal Win32 Midiout Midi Player for Exult and Pentagram.
is_installed: 'f:\ultima7\blackgate\static\endgame.dat': yes
is_installed: 'f:\ultima7\serpentisle\static\sispeech.spc' : yes
Starting a SERPENT ISLE game
Current path settings:
Static : f:\ultima7\serpentisle\static
Gamedat : f:\ultima7\serpentisle\gamedat
Savegame: f:\ultima7\serpentisle
Patch : none
and here is when it crashes
Path_walking_actor_action::open_door()
ireg object
Re: Bug in Silver Seed part
Posted: Tue Dec 03, 2002 1:37 pm
by MV
Did you trigger the magic door lock pad on the floor for the north door?
Re: Bug in Silver Seed part
Posted: Wed Dec 04, 2002 7:48 am
by Dominus
please add a savegame to our bug tracker