Sound Effects Issues
Posted: Wed Jan 08, 2003 9:06 pm
Hey guys! Great job on the exult team. I just discovered this the other day, and I just wanted to say cheers.
Not to complain (since I know the work you must have put into this) but there are a few things I noticed that I thought I would share in the interest of improvment.
Fristly, the sound blaster pro sound packs are fairly consistent with the original sounds. Such as the inventory "shhh" to the "creak" when opening doors. The one flaw on the whole darn thing is the birds. They don't sound like I remember them. In fact, they sound kind of annoying and not very bird like.
Additionally, some of the sound effects appear to be being called at the wrong times. For instance, when closing an inventory window, I get the same "glump" sound I use to get when I used to feed one of the characters. when I actually do feed one of the characters, I get no sound at all.
If you're already aware of these issues, parden this post.
Other than that, great work. It will be nice to play Ultima7 again all the way through. When I get the time :-S
-PWing
Not to complain (since I know the work you must have put into this) but there are a few things I noticed that I thought I would share in the interest of improvment.
Fristly, the sound blaster pro sound packs are fairly consistent with the original sounds. Such as the inventory "shhh" to the "creak" when opening doors. The one flaw on the whole darn thing is the birds. They don't sound like I remember them. In fact, they sound kind of annoying and not very bird like.
Additionally, some of the sound effects appear to be being called at the wrong times. For instance, when closing an inventory window, I get the same "glump" sound I use to get when I used to feed one of the characters. when I actually do feed one of the characters, I get no sound at all.
If you're already aware of these issues, parden this post.
Other than that, great work. It will be nice to play Ultima7 again all the way through. When I get the time :-S
-PWing