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Serpent Isle SFX Pack (MT32)
Posted: Thu Feb 20, 2003 6:44 pm
by Beni
I am wondering whether I am doing something wrong (which probably is the case, I guess) or if the MT32 SFX Package for SI is messed up? I've been trying to get this one to work for quite a while though I'm having no success so far. The setup for the BG package in exult.cfg works fine, but it won't recognize the one for SI, although paths are set right and package is installed... any ideas? (sounds kinda dumb, I know but well...)
Re: Serpent Isle SFX Pack (MT32)
Posted: Fri Feb 21, 2003 12:51 am
by nadir
we need to know the contents of your exult.cfg file
Re: Serpent Isle SFX Pack (MT32)
Posted: Fri Feb 21, 2003 5:49 am
by SB-X
and make sure your sfx package is not corrupt
Re: Serpent Isle SFX Pack (MT32)
Posted: Sat Feb 22, 2003 11:06 am
by Beni
Well, I've downloaded the SFX package twice, actually, both times on a diffrent computer, the file size is identical as well... here's my exult.cfg anyway...
d:\ultima\ultima7
(default)
./data/sqsfxbg.flx
d:\ultima\serpent
(default)
.data/sqsfxsi.flx
1
1
Point
yes
320
240
2
no
1.00
1.00
1.00
5
yes
no
no
no
no
no
-3
original
no
8
yes
yes
no
no
-1
-1
no
yes
yes
none
yes
digital
-1
yes
0
yes
0
1.0000
yes
yes
yes
Re: Serpent Isle SFX Pack (MT32)
Posted: Sat Feb 22, 2003 11:12 am
by SB-X
You're missing a slash in the filename.
.data/sqsfxsi.flx
.data is the name of a directory that probably doesn't exist, and you want ./data like you have for the BG package.
Re: Serpent Isle SFX Pack (MT32)
Posted: Sat Feb 22, 2003 11:30 am
by Beni
*coughs* ... erm, if that wasn't a dumb mistake ... thank you SB-X, it works now! *wallows in shame*
Re: Serpent Isle SFX Pack (MT32)
Posted: Sun Feb 23, 2003 8:54 pm
by SB-X
It could be an easy mistake to make.