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Config option for switching the y and z keys

Posted: Tue Mar 04, 2003 1:05 pm
by Armchair_Avatar
xu4 has a command-line option that tells the game to swap the y and z keys. This feature is useful because the y and z keys are swapped on German keyboards, but under Windows 98 SE, SDL assumes that they aren't. I don't know if this problem exists in other versions of Windows or in other operating systems.

Re: Config option for switching the y and z keys

Posted: Tue Mar 04, 2003 2:01 pm
by wjp
It's not really an viable to start supporting this. There are too many types of keyboards and keymaps to ever support all of them with ad-hoc options.

Do the y/z keys function properly in the savegame dialog, btw?

If it's only the in-game hotkeys that are wrong, you can remap them using a keybinding file.

Re: Config option for switching the y and z keys

Posted: Tue Mar 04, 2003 3:20 pm
by Armchair_Avatar
Do the y/z keys function properly in the savegame dialog, btw?
Yes, they do.
However, they are swapped during character creation, when you have to enter your character's name.

Re: Config option for switching the y and z keys

Posted: Wed Mar 05, 2003 2:46 am
by wjp
Ok, that's something that needs fixing, then.

Re: Config option for switching the y and z keys

Posted: Wed Mar 05, 2003 4:38 am
by artaxerxes
and while you're at it, with the zaurus, I cannot put upper case word during creation of name too. Save dialog works fine.

Artaxerxes

Re: Config option for switching the y and z keys

Posted: Wed Mar 05, 2003 5:03 am
by wjp
That's most likely the same problem. I'll take a look at it when I get home tonight.

Re: Config option for switching the y and z keys

Posted: Wed Mar 05, 2003 9:55 am
by wjp
y/z swapping when entering name should be fixed now. Not sure about uppercase on the zaurus, so let me know if it works :-)

Re: Config option for switching the y and z keys

Posted: Wed Mar 05, 2003 4:54 pm
by Armchair_Avatar
I just tested the 2003-03-05 16:18 binary snapshot, and I can confirm that the y and z keys are no longer swapped during character creation.