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unsigned char
Posted: Fri Mar 28, 2003 7:58 pm
by Quester
I'd compile exult with default char as unsigned and all work fine (only same warning messages in ShapeID constructor, but game work prefectly), additional font symbols place correctly now. Thanks to wjp for help in solving trouble.
Re: unsigned char
Posted: Sat Mar 29, 2003 1:43 am
by wjp
uh, you probably don't want to make all chars unsigned. You may run into all kinds of weird trouble.
Re: unsigned char
Posted: Sat Mar 29, 2003 2:28 am
by Quester
I try make only fonts func unsigned, but strings in code like "with help Exult Team" is signed char, and don't converting... but maybe I do something wrong...