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Black Gate source
Posted: Sun Mar 30, 2003 1:29 pm
by wintermute_turing_ai
This post is more geared towards Exult developers than anyone else..
Would The Black Gate sourcecode be helpful in developing Exult in the future? Are there plans for developing Exult beyond its current status?
WM.
Re: Black Gate source
Posted: Sun Mar 30, 2003 2:16 pm
by Dominus
I doubt that the sourcecode of BG or SI would be much help now. Most of the stuff is working and needs mostly finetuning. And even if it may seem like it would help, I guess going through the original's code and actually understanding it would require more time and work than the actual benefit. A good example for what I mean is exult's code, for many people even that is too complicated to look into.
That said, I sure would like to have the BG or SI source code
Re: Black Gate source
Posted: Sun Mar 30, 2003 2:53 pm
by wintermute_turing_ai
excellent reply -- thank you. I suspected that Exult was too far along to make BG sourcecode useful. Not to mention that BG is extremely poorly documented. The rumors regarding SI code being lost seem to be completely true however.
Thanks.
Re: Black Gate source
Posted: Sun Mar 30, 2003 3:13 pm
by Armchair_Avatar
The U4, U6 or U8 sources would be very helpful to their respective remake projects, though
Re: Black Gate source
Posted: Sun Mar 30, 2003 9:43 pm
by MV
I feel a few things like combat and party formation would be able to be vastly improved with the sourcecode.
Combat is just painful, and I read a statement about having the party formation the same as the original would require too much work on pathfinding, but, with the source, it should be easier to implement, one would think.
Re: Black Gate source
Posted: Sun Mar 30, 2003 9:57 pm
by wjp
The problem is that our implementation of things is likely going to be very different than the original's. This would probably make it virtually impossible to directly use the original's combat and party formation algorithms.
Re: Black Gate source
Posted: Sun Mar 30, 2003 11:02 pm
by Andrea B Previtera
Pathfinding. Pathfinding. Pathfinding. I would instantaneously unveil the mystery of that extremely smooth pathfinding that managed to run SO fine even on a good old 386 40 mhz (and Origin has never been reknown for optimizations!)
Re: Black Gate source
Posted: Wed Apr 02, 2003 10:40 pm
by Kennedy
I thought that the code for "The Black Gate" was lost as well?
Re: Black Gate source
Posted: Wed Apr 09, 2003 9:52 am
by wintermute_turing_ai
I apologize for forgetting about this thread this past week...
I agree with wjp that Exult likely employs a "convergent evolution" approach to emulating U7... the end-result is quite similar, but the coding style is likely radically different.
In regards to U4, U6 and U8 source -- I am unsure in regards to U4 and U6, but I do know that U8 source still exists. Last I spoke to a programmer on Tony Zurovec's "Crusader" team, he had the full source; U8's engine was used to drive Crusader: No Remorse (and No Regret). I haven't spoken to him in years however, and I have no idea where he is.
Re: Black Gate code. It being "lost" was an urban myth. It indeed exists in its extremely cryptic and poorly documented glory.
Re: Black Gate source
Posted: Wed Apr 09, 2003 12:00 pm
by Armchair_Avatar
Re: Black Gate code. It being "lost" was an urban myth. It indeed exists in its extremely cryptic and poorly documented glory.
Cool. How did you find out that it still exists?
Re: Black Gate source
Posted: Thu Apr 10, 2003 12:26 am
by Colourless
I'm sure he has his sources... and I wouldn't expect him to reveal them.
My opinion is, yes it does exist
-Colourless Dragon
Re: Black Gate source
Posted: Thu Apr 10, 2003 7:14 am
by Andrea B Previtera
> I'm sure he has his sources... and I wouldn't expect him to reveal them.
Heh. Why? I am sure Ultima VII sources contained a number of nifty algorythms, but in the end we're speaking of a ten years old game. Ten years old technology. Ten years old programming techniques (this last point doesn't count too much, but...)
Ahem... except for the darn pathfinding, of course : )
I feel it's like Fermat's Last Theorem: trying to recreeate their pathfinding algorythm we fall into terrible pits leading us to a solution that's probably lenghty, complex, cranky - while mr. Zurovec probably had that little, rare sparkle of intuiton that drove him to the easiest, elegant solution...
Re: Black Gate source
Posted: Thu Apr 10, 2003 8:06 am
by Dominus
sure it is ten year old technology but still it is copyrighted and you might take a look at it but legally you would not be able to use that nifty pathfinding algorythm...
Or of course even give the code out of your hands....
Re: Black Gate source
Posted: Thu Apr 10, 2003 11:20 pm
by Telemachos
wintermute:
You wouldn't be thinking of Jason Ely would you? I talked to him a few years ago about the U8 memory management system and I got the impression he still had the code
He's doing his own thing now at dransik.com
- Tele
Re: Black Gate source
Posted: Thu Apr 10, 2003 11:35 pm
by Andrea B Previtera
At last, ID software released the Doom sources because the "Doomers" were requesting them, everyone was trying to perform retroengineering on Doom, and after 6 years it was a seriously surpassed game.
Ultima VII meets all those requirements... except one: you Exult coders are the only serious retroengineers of the game! There's much hype around Ultima, but around it's technology. If so, maybe sooner or later Origin would drop the sources free.
Maybe.
Re: Black Gate source
Posted: Fri Apr 11, 2003 6:58 am
by drcode
Origin talked about releasing the source a few years ago, when Ultima 9 came out. Then they had their big layoff; and it seems like the people left only care about online games.
Re: Black Gate source
Posted: Fri Apr 11, 2003 7:47 am
by wintermute_turing_ai
Tele: indeed I am speaking of Jason Ely. He managed to snag a sizable chunk of source from OSI when he finally left. I have reason to believe he he 'borrowed' quite a bit more than just U8
I e-mailed him once a few months ago, asking the same questions, and he chose not to reply unfortunately.
Andrea: Indeed I agree. Plug'n'pray is no way to go about clean and robust coding.
Re: copyrighting. This is why the code cannot be released in its present form. All it would take would be permission from EA. But you just try passing that one by their law team ...
I assume RG would be willing to give the go-ahead, but he has long departed from what used to be OSI, and I assume no longer has the power to make such decisions.
//ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
// Ultima VII
// Module ACTIONQ.C
// Begun 4/3/91 by Ken Demarest
// (C) 1991 Origin Systems
//ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
The old grey mare, she ain't what she used to be, indeed.
Re: Black Gate source
Posted: Fri Apr 11, 2003 9:32 am
by Armchair_Avatar
it seems like the people left only care about online games.
All the more reason for them to release the source for an old offline game
Re: Black Gate source
Posted: Fri Apr 11, 2003 10:20 pm
by Colourless
Ely, I'm pretty damn sure has the sources to U8 , No Remorse and No Regret at least. He probably has more.
Re: Black Gate source
Posted: Sat Apr 12, 2003 3:40 am
by Kennedy
> Ely, I'm pretty damn sure has the sources to U8 , No Remorse and No Regret at least. He probably has more.
He wouldn't by any chance have any of the files associated with "the Lost Vale"? It would be nice if there were more than just the screenshots.
Re: Black Gate source
Posted: Sat Apr 12, 2003 6:44 am
by wintermute_turing_ai
Like I said -- I'm not sure what Jason took home with him, but from what I heard from another person, it was a sizeable chunk
Many many Origin folk have copies of The Lost Vale source. One person in particular has 2 diskettes that contain all that ever existed of LV. The game was about 30% complete, very buggy, and required a lot of modification before it would even run without crashing. LV does exist, and people do have it. They just can't give it up for the aforementioned reasons.