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New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 6:04 am
by Dominus
I closed the old Thread http://exult.info/forum/viewtopic.php?p=125877#p125877 because it just got to big. Please continue discussion here :)

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 7:42 am
by dag
thanks - i hate scrolling down for hours ;-)

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 1:28 pm
by Dale
Hmmmm... I just installed and ran the KeyRing mod and the first time I ran, it crashed as soon as I made my character and clicked Journey Onward.
The second time, I got passed that... but then it crashed about 20 seconds after I left Trinsic.

The first crash came up with a "do you want to submit this error" garbage... but the second time the program just closed with no message at all....


I went here:
http://exult.info/download.php

and installed:
Windows 95/98/ME/NT/2000/XP binary snapshot 2007-04-15 23:11 1935 KB


That was the newest snapshot which is what the site said I needed...
(before installing that, I didn't even have a 'run mod' option...)

Ideas?

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 1:30 pm
by Skutarth
Aww, Dominus. Didn't you want the thread to get as massive as that one about Spark? Haha.

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 2:27 pm
by MeddlingMonk
That's what we need! A mod to make everyone's ass twinkle!

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 4:31 pm
by SB-X
That's what we need! A mod to make everyone's ass ***! (Censored.)
I have no idea what you're talking about. Move along now. Please. ;-)

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Mon Apr 23, 2007 7:41 pm
by lostone
Re: the spellbook not opening:

Yes, deleting (or renaming) textmsg.txt fixed the immediate problem. Sorry it took so long to respond. Classes and finals are swamping, at the moment.

Aaron

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Tue Apr 24, 2007 4:15 am
by marzo
Well, the only downside of deleting textmsg.txt is that the avatar bodies won't display "body" when you click them -- and it is not like there are many of those around anyways...

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Tue Apr 24, 2007 11:52 am
by Skutarth
How's the progress on the new version, Marzo?

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Tue Apr 24, 2007 2:41 pm
by marzo
Same as last time you asked :-)

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sat Apr 28, 2007 5:58 am
by Skutarth
Heh. You lazy monkey.

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sat Apr 28, 2007 5:01 pm
by marzo
You lazy monkey.
Lazy monkey? Monkey? Come on, I deserve 'ape' at the very least! :-p

In any case, the new version is up now.

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sun Apr 29, 2007 12:23 pm
by Skutarth
:D

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sun Apr 29, 2007 12:40 pm
by Skutarth
It appears to be working fine. Nice work on the backpack, but the straps are a little thick considering you don't see straps at all on the front.

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sun Apr 29, 2007 1:16 pm
by marzo
Yeah, I thought about that last night, after uploading the file. I will eventually fix it.

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Posted: Sun Apr 29, 2007 6:31 pm
by Skutarth
Honestly, though. Your version of the backpack is much better. I can wait for the next version.
Also, thanks for not doing all the silly paperdoll things. Heh.