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Digital sounds

Posted: Fri May 02, 2003 5:10 pm
by flashingcurser<DAN>
After installing the oggs to ./exult/data/music and the waves to ./exult/data the option to select "digital" doesnt come up as an option. It was there before I added the files. Anyone have any ideas?

Some clues:
--------------------------------------------





/home/dan/.exult/blackgate


blackgate


/home/dan/.exult/blackgate/gamedat


/home/dan/.exult/blackgate


jmsfx.flx




/home/dan/.exult/serpentisle


/home/dan/.exult/serpentisle/gamedat


/home/dan/.exult/serpentisle


jmsisfx.flx




1




1280


1024


2xSaI


yes




yes


no


no


yes


no


no



0





yes



yes


digital




yes


digital




-------------------------------------------

I am using slackware 9.0 with alsa drivers--the oggs play just fine in xmms or ogg123

Thanks

dan

Re: Digital sounds

Posted: Fri May 02, 2003 5:19 pm
by flashingcurser<DAN>
Sorry about the tripple post---I kept getting disconnected from the webserver

Re: Digital sounds

Posted: Mon May 05, 2003 11:42 am
by flashingcurser<DAN>
More clues:

If I set the config file with fmsynth or Digital as soon as I enter the game it will reset it to gm--- also if I go to the blacksmith's house I do hear the evil laugh, but that is the only sound the game makes. On the intro screen there red "X's" over the loudspeakers.

Anyone?

Re: Digital sounds

Posted: Mon May 05, 2003 11:46 am
by flashingcurser<DAN>
Oh, ya my sound card is cmedia 8738--ya I know on-board junk. I can play midi files, oggs mp3s flac etc... no problem. Just not in u7 :(

Re: Digital sounds

Posted: Mon May 05, 2003 12:09 pm
by Dominus
which version of Exult are you using? For digital and fm you need to download the source for 1.1.x and compile it yourself. SDL_mixer libs are needed for that as well.

In your exult.cfg I'm missing also the section:



./data

Re: Digital sounds

Posted: Tue May 06, 2003 8:39 am
by flashingcurser<DAN>
Yes I'm using the latest cvs---and the SDL_mixer is compiled and the header is in the right place, though it wasnt the first time I tried to compile (it error'ed out of the compile LOL). I have now recomiled and do have the digital option--but no sounds still. :/

Re: Digital sounds

Posted: Tue May 06, 2003 10:45 am
by Dominus
did you check on the exult.cfg stuff I posted above?

Re: Digital sounds

Posted: Tue May 06, 2003 10:46 am
by wjp
If Exult got as far as the main menu it was able to find the exult data files, so the data_path stuff is ok.

Re: Digital sounds

Posted: Thu May 15, 2003 2:12 pm
by prismra
Hello...

Could someone please enlighten an obvious Exult newbie?

I have the MT-32 sound pack for serpent isle. I was under the assumption that serpent isle's sound effects were all MIDI effects only and the speech was only for the intro/end. So what are these OGG files everyone is talking about? Should I load them?

Thanks..

Re: Digital sounds

Posted: Thu May 15, 2003 11:38 pm
by Dominus
First off, we are talking about two similar but different things here.
- Sound effects (sfx) you can only get if you download the sfx packs. The sfx in both U7 games were either Midi (best with a MT-32) or Soundblaster effects - that's why we have two of those packs.

- Music, tunes were either Midi, FM or MT-32. Exult plays the Midi and FM without you having to download anything you can just choose it in the menu (for FM you need 1.1.x snapshots). MT-32 music was recorded and saved in ogg files and need to be downloaded if you want to hear that music (again you need 1.1.x snapshots for this). The Mt-32 music sounds best (IMO)