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realfx-bg.flx - digital sound effects pack

Posted: Mon Jul 16, 2007 11:37 pm
by Jordan
realfx-bg.flx - Digital sound effects replacement pack for Ultima VII - The Black Gate.

Instructions are contained in realfx-bg-readme.txt

All sound effects used a licensed under Creative Commons Sampling Plus 1.0 http://creativecommons.org/licenses/sampling+/1.0/ and fully referenced in the documentation, so there should be no problem distributing this.

21 out of 114 sound effects replaced so far, 93 to go!

Download here: http://connectivit.com.au/exult/

Re: realfx-bg.flx - digital sound effects pack

Posted: Tue Jul 17, 2007 1:37 am
by Jordan
updated 0.0.2

Current effects replacement:

2 twohanded sword hit
3 mace hit
4 combat hit
5 sword hit
8 lighting explosion, cannon
14 open gump
27 pick lock success and failure
28 pull lever
30 door open
31 door close
32 portcullis
34 drawbridge
46 lantern off
48 fountain
49 water running - beach
50 water running - stream
54 swamp
55 swamp
56 swamp
57 swamp
58 swamp
62 Lightning storm
74 place object on ground (also used by close gump with 96)
82 bird noises*
85 bird noises*
90 drink
91 eat food
96 close gump
106 lantern on

* don't seem to be used with digital music is turned on.

Re: realfx-bg.flx - digital sound effects pack

Posted: Tue Jul 17, 2007 5:35 am
by Gruck
Interesting, I'll have to take a look at it.

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 18, 2007 6:58 pm
by Johann
Doors opening/closing is too soft. Couldn't hear it with BGM on. The CLACK-ing sound when moving stuff around and when closing gumps get annoying after awhile. It's too striking a sound.

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 18, 2007 8:58 pm
by Jordan
Yep, I'd already fixed the doors (not uploaded yet) I'll fix the other sound.

Thanks!

Re: realfx-bg.flx - digital sound effects pack

Posted: Thu Jul 19, 2007 8:02 am
by TdI
I hope you don't mind me rating the sounds and giving a few comment along the way. 10 means excellent, 0 means shitty.

Sword/Two handed sword:
very fitting for the sword (8), but I think it sounds too soft for the 2H sword (5)

Cannon: (6) the sound seems to be delayed / take to long to start

pick lock success and failure: (9). Maybe just a little bit too long, but otherwise great.

pull lever, door open and close: (9)

drawbridge: (7) the sound seems to echo

lanters: (9) Great

fountain: (10) The sound I like most. Will be hard finding a better sound for this

beach: (5) The sound is not seamless and doesnt quite sound like seawaves, but its better than the torture-tune we had before

stream: (9)

swamp: (10) the swamp sounds rock

lightning storm: (8) much better than before. Though still room for improvement, I think

bird noises: (9)

place object: (4) sounds to metallic. Should be a more neutral sound, like the "open gump" sound, for example.

open gump: (6) would be better as the "place object" sound :)

drink, eat: (9)

All in all, most of the new sounds are very enjoyable and I would start playing with them right away.

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 25, 2007 4:13 am
by DK
Jordan, you are making a good work!
I'll suggest you another great site with many good sound effects
http://www.soundsnap.com
And let me know if you need a hand.

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 25, 2007 7:20 am
by Achile Dragon
Can you create one for Serpent's isle

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 25, 2007 3:27 pm
by Jordan
Thanks for the feedback. I've modified some of the effects as suggested, but mostly I'm trying to get all sounds identified and replaced first.

There are now two releases here: http://www.connectivit.com.au/exult/

realfx-bg has all the new effects and the old effects for those that haven't been replaced yet.

realfx-bg-testing has all the new effects but rather than use the old effects, will speak the number of the effect if it hasn't been replaced yet. If you come across one, let me know what it was and where you found it so I can replace it!

Help me get to 114 and I'll do Serpent Isle :-)

0.0.3 - now with 63/114 effects done!

0 bow, crossbow
1 projectile hitting target (bow, crossbow, musket)
2 two handed sword hit
3 mace hit
4 combat hit
5 sword hit
6 spinning wheel
7 explosion (fireball trap)
8 cannon. Lightning?
9 powder keg
11 spell effect (death vortex, moongate teleport, energy field)
12 fireball (monster, firedoom)
14 open gump
15 mining machine
17 clock tick
18 clock tock
26 waterwheel, water (also 59)
27 pick lock (success and failure)
28 lever pull
29 casino machines
30 door open
31 door close
32 portcullis (also guillotine with 35)
34 drawbridge
35 guillotine (downstroke plays multiple times, upstroke also uses 32)
37 mirror breaking
40 water well splash
46 lantern off
47 forge
48 fountain
49 water running - beach
50 water running - stream
52 magic field (sleep, poison)
54 swamp, slime
55 swamp, slime
56 swamp, slime
57 swamp, slime
58 swamp, slime
59 waterwheel, wheel (also 26)
60 tremor spell, monster tremor
61 night animal - owl?
62 lightning storm
64 magic, beneficial (mass might, heal, etc)
65 magic, destructive (hoe of destruction, lightning spell, ring of fire, mass charm, summon, death vortex, curse etc)
66 magic, ??? (unlock magic)
67 magic, mind (séance, tremor, telekinesis, etc)
68 magic, misc (light, food, awaken, etc)
69 magic fizzle (invalid target)
74 close gump
76 moving object to invalid location
77 moongate
79 vortex cube
80 sphere generator
82 bird noises (not used with digital music)
83 haunted room (trinsic blacksmith)
85 bird noises (not used with digital music)
90 drink
91 eat
96 close gump (also uses 74 concurrently)
104 magic object on ground (hoe of destruction)
106 lantern on
107 musket

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 25, 2007 10:22 pm
by DK
ealfx-bg-testing has all the new effects but rather than use the old effects, will speak the number of the effect if it hasn't been replaced yet. If you come across one, let me know what it was and where you found it so I can replace it!
Hey, I'm thinking the same solution :)
But... I think it's better say the number, and then, play the effect, because can be difficult find what effect is, if it is not directly connected with action. For ex. if birds, stream and thunder are only number, how can be differentiated?

Re: realfx-bg.flx - digital sound effects pack

Posted: Wed Jul 25, 2007 10:38 pm
by Dominus
If I'm not mistaken I did the following sound for "106 Lantern on" on my own with matches.
If you are interested in it, I might find a better version of it :)
http://www.badongo.com/file/3855613
(if it is after all one of the originals, don't mind me :))

Re: realfx-bg.flx - digital sound effects pack

Posted: Thu Jul 26, 2007 3:24 am
by DK
If I'm not mistaken I did the following sound for "106 Lantern on" on my own with matches.
If you are interested in it, I might find a better version of it :)
That is better than one in the current (v0.0.3) pack :)
Maybe lowering a little the volume it's better.

Re: realfx-bg.flx - digital sound effects pack

Posted: Thu Jul 26, 2007 4:15 am
by Dominus
That is better than one in the current (v0.0.3) pack :)
Maybe lowering a little the volume it's better.
Thanks. I'd like to add that I consider this little sfx as a freebie, so Jordan, feel free to do with it what you want :)

Re: realfx-bg.flx - digital sound effects pack

Posted: Thu Jul 26, 2007 8:54 am
by Jordan
"I think it's better say the number, and then, play the effect, because can be difficult find what effect is, if it is not directly connected with action. For ex. if birds, stream and thunder are only number, how can be differentiated?"

Good idea, but I was able to script my current setup in a couple of minutes and I have all the original sounds readily available if I need to check one.

Here are the original sounds extracted from the flx:

http://connectivit.com.au/exult/original.zip

Re: realfx-bg.flx - digital sound effects pack

Posted: Fri Jul 27, 2007 4:52 pm
by marzo
I think it's better say the number, and then, play the effect, because can be difficult find what effect is, if it is not directly connected with action.
The following tables may help with this regard; I dumped them when I was re-examining the SFX code. This is an association of the SFX # with the timbres used by the SFX, the names being those of the timbres themselves; for most of the SFX in the tables, the timbre names seem to give an exact description of what the SFX does, based on how it is used in the game and how it sounds. The SI table is "exact" in that it required no guesswork at all to make, just a straight dump; the BG table, however, uses some guesswork -- OK, lots of guesswork -- but seems to be correct nonetheless.

The numbers in parenthesis are the timbre ids in their respective timbre files (MT32SFX.DAT in BG and XMIDI.MT in SI); the first column of timbres in BG does not list timbre ids as they are identical to their corresponding SFX #. The second timbre column in BG (and their ids) is a pure guess, made by comparison with SI SFX and their timbres (including binary comparison of timbres).

Code: Select all

BG         Timbre 1        Timbre 2    (id#)
============================================
000        Bow Twang
001        Missile
002        Blade
003        Blunt
004        Hit
005        Graze
006        Rotating
007        Explos #1
008        Explos #2
009        Explos #3
010        Whip pta        Whip ptb    (092)
011        Thunder
012        Fireball
013        Torches
014        Gumps!!!!!
015        Gavel
016        Treadle
017        Clock tick
018        Clock tock
019        Chime
020        Fire 1
021        Fire 2
022        Fire 3
023        Bell Ding
024        Bell Dong
025        Log Saw
026        Mill Stone
027        Key
028        Lever
029        Roulette
030        Creeeeaack
031        Creeeeaack      Doorslam    (093)
032        Portcullis
033        Portcullis      Portcullis  (094)
034        Drawbridge
035        Drawbridge      Drawbridge  (095)
036        Fuse
037        Shadoobie
038        Splash
039        W. Anchor
040        D. Anchor
041        Creeeeaack
042        Creeeeaack      Closed      (096)
043        gumpster
044        gumpster
045        Forge
046        Douce
047        Bellows
048        Fountain
049        Surf's up
050        Stream
051        Waterfall
052        Wind
053        Rainman
054        Swamp 1
055        Swamp 2
056        Swamp 3
057        Swamp 4
058        Swamp 5
059        Waterwheel
060        Eruption
061        Crickets
062        Thunder
063        Whirlpool
064        Heal
065        Spell
066        Spell
067        Wizard
068        General
069        Fizzle
070        New Spell
071        MPdrain
072        MPgain
073        Footstep L
074        Footstep R
075        Success
076        Failure
077        Moongate
078        Moongate B
079        Entity Hum
080        Entity Hum
081        Entity Hum
082        Shreik
083        Slap
084        Oooffff
085        Whaahh
086        Blocked !!
087        Furl
088        Unfurl
089        ÌÌÌÌÌÌÌÌÌÌ
090        Drink
091        Eat
092        Whip ptb
093        Doorslam
094        Portcullis
095        Drawbridge
096        Closed
097        SpinnWheel
098        Minning
099        Minning
100        Shutter
101        1armbandit
102        Loom
103        Stalags
104        MagicWeap
105        Poison
106        Ignite
107        Yo yo LA
108        Wind Spell
109        Protect
110        PoisonSpel
111        IgniteSpel
112        CradleRock
113        Beeezzzzz
114        Machines

SI         Timbre 1       (id#)       Timbre 2       (id#)
==========================================================
000        Spell          (163)       Graze          (043)
001        gumpster       (086)
002        gumpster       (085)
003        Baneage        (158)
004        BearTrap       (149)
005        Beeezzzzz      (057)
006        Big Bell       (166)
007        Fountain       (089)
008        Hissssssss     (152)
009        Blade          (040)
010        Blocked !!     (117)
011        Blunt          (041)
012        Bow Twang      (038)
013        Pulleys        (176)
014        Spark          (175)
015        Seaguls        (171)
016        Chime          (068)
017        Creeeeaack     (083)       Closed         (084)
018        Creeeeaack     (083)
019        DeepCrackl     (151)
020        Spell          (100)
021        CradleRock     (135)
022        Crickets       (054)
023        Conveyor       (173)
024        Pumps          (172)
025        Cremation      (174)
026        Entity Hum     (113)
027        dice1          (168)       dice2          (169)
028        Bell Ding      (069)
029        Dogwhistl      (148)
030        Bell Dong      (070)
031        Creeeeaack     (051)       Doorslam       (052)
032        Creeeeaack     (051)
033        Douce          (088)
034        Drawbridge     (077)       Drawbridge     (078)
035        Drawbridge     (077)
036        Drink          (056)
037        D. Anchor      (082)
038        Eat            (120)
039        Eruption       (098)
040        Explos #1      (045)
041        Explos #2      (058)
042        Explos #3      (046)
043        Failure        (110)
044        Fireball       (063)
045        Fire 1         (047)
046        Fire 2         (048)
047        Fire 3         (049)
048        Fizzle         (105)
049        Forge          (087)
050        Fountain       (089)
051        Frying         (179)
052        Furl           (118)
053        Whoooosh       (153)
054        Moongate B     (112)
055        Moongate       (111)
056        Gavel          (065)
057        General        (104)
058        Ghosts         (177)
059        Minning        (123)
060        Goblindrum     (165)
061        Graze          (043)
062        Yo yo LA       (130)
063        Shofar         (150)
064        Heal           (055)
065        Ignite         (129)
066        IgniteSpel     (134)
067        Spell          (102)
068        Key            (073)
069        Laser Bolt     (155)
070        Lever          (074)
071        Strike!!!      (101)
072        Log Saw        (071)
073        Loom           (125)
074        Machines       (136)
075        MagicWeap      (127)
076        Transfer       (170)
077        CatsMeow       (180)
078        Mill Stone     (072)
079        Minning        (122)
080        Missile        (039)
081        Monkage        (161)
082        MPdrain        (107)
083        MPgain         (108)
084        New Spell      (106)
085
086        Poison         (128)
087        Spores         (178)
088        Portcullis     (075)       Portcullis     (076)
089        Portcullis     (075)
090        Protect        (132)
091        PoisonSpel     (133)
092        Rotating       (044)
093        Shutter        (124)
094        Gumps!!!!!     (064)
095        Shadoobie      (079)
096        Shreik         (116)
097        Hissssssss     (152)
098        Shipbell       (182)
099        Splash         (080)
100        SpinnWheel     (121)
101        Entity Hum     (114)
102        SerpGate       (154)
103        Stalags        (126)
104        Steam-NATE     (146)
105        Stonestone     (162)       Stoneclose     (167)
106        Stonestone     (162)
107        Stream         (053)
108        Success        (109)
109        Surf's up      (090)
110        Swamp 1        (092)
111        Swamp 2        (093)
112        Swamp 3        (094)
113        Swamp 4        (095)
114        Swamp 5        (096)
115        Entity Hum     (115)
116        Thunder        (062)       Thunder        (061)
117        Clock tick     (067)
118        Clock tick     (067)
119        Trans          (181)
120        Trapsuck1      (159)       Trapsuck2      (160)
121        Treadle        (066)
122        trolldrum      (164)
123        Trumpets       (018)
124        Unfurl         (119)
125        Hit            (042)
126        W. Anchor      (081)
127        Whip pta       (059)       Whip ptb       (060)
128        Whirlpool      (099)
129        Wind           (156)       Wind           (157)
130        Wizard         (103)
131        Wind Spell     (131)
132        Waterwheel     (097)
133        Waterfall      (091)
134        Footstep L     (183)

Re: realfx-bg.flx - digital sound effects pack

Posted: Sat Jul 28, 2007 7:45 am
by Jordan
This will be a huge help, thanks.

This was mentioned in the last thread, but is it possible to modify the source to randomly choose from a bank of sounds for each sound event? (extra sounds could be called 10a, 10b etc)

Also, can the code be extended to add new sounds (there are many events that don't have sound)

How about adding speech for NPCs? :-)

Re: realfx-bg.flx - digital sound effects pack

Posted: Sun Jul 29, 2007 9:23 am
by marzo
This was mentioned in the last thread, but is it possible to modify the source to randomly choose from a bank of sounds for each sound event?
How about adding speech for NPCs?
Can you submit those to our feature request tracker?
(there are many events that don't have sound)
If you find any events that had sound in the originals but don't in Exult, we'd love to hear about it.

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