U7 Combat system
Posted: Tue Dec 30, 2014 6:27 pm
I've got a few questions about the combat system. Which files run the combat system? If hard coded, how could it be decompiled to tweak it a little? Ranged combat is non existent right now because after an initial shot it's all a close range cluster mess. Someone had talked to me before about doing a overhaul of the combat system, making it turn based as in the u6 original. Seeing that there is paused combat, it almost seems possible.
so, which files would point to combat AI? How hard of a fix would it be to make combat function as it should, or maybe even better? Where would I start looking?
so, which files would point to combat AI? How hard of a fix would it be to make combat function as it should, or maybe even better? Where would I start looking?