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problem saving edited maps
Posted: Sat Aug 02, 2003 6:08 am
by Sean
Hi I've been fooling around with exhult studio and I understand how to edit the chunks and other things but i'm confused on how to save the edited map. Whenever I goto save it exult quits out entirely and nothing is saved, when I run exult and studio again nothing is saved and I get a weird smiley face in the shapes tab and nothing in the chunks tab. I try starting a new game in studio but it always says it cannot find the shapes and everything else even though I put the proper directory in. Any thoughts or help?!?!
Thanks,
Sean
Re: problem saving edited maps
Posted: Sat Aug 02, 2003 8:20 am
by Dominus
I was never able to start a new game with ES in Windows. That's something I'm always starting to complain about but forget to file a bug report everytime...
As for the crash, are you sure you are using latest exult snapshot and exult studi snapshot?
Re: problem saving edited maps
Posted: Sat Aug 02, 2003 11:33 am
by Wizardry Dragon
His exult.cfg is probably messed up. Could you post it Sean?
~ Wizardry Dragon
Re: problem saving edited maps
Posted: Sun Aug 03, 2003 12:01 pm
by Sean
I only have access to the internet on someone else's computer so I can't post the cfg right now but I will at a later time but I did try and and add the lines for the patch dir in the cfg as someone said in another thread but it didn't help.....
Re: problem saving edited maps
Posted: Sun Aug 03, 2003 8:24 pm
by drcode
If you create a completely new game in EStudio, you still don't get all the files you need, and so you have to 'borrow' them from U7. Looking at one I did a while ago, I see that I used fonts.vga and pointers.vga, and linked them into the static directory.
What we need are our own versions that we can distribute in 'data/estudio/new'.
Re: problem saving edited maps
Posted: Tue Aug 05, 2003 12:43 am
by Ram dragon
Would Exult work if all necessary static and gamedat files were effectively "empty". That is, the files contain the appropriate header but no data entries, or maybe one dummy entry?
Ram dragon
Re: problem saving edited maps
Posted: Tue Aug 05, 2003 7:15 am
by drcode
No, not yet anyway. In particular, you need 'pointers.shp', since it contains the mouse pointers.