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exult studio and maps
Posted: Wed Aug 13, 2003 9:36 am
by artaxerxes
Hi all,
I have a question for your guys who develop new maps with ExultStudio. What steps are involved to create a "dungeon/cave"-type of chunks (so that the sextant doesn't work, the light goes darker and the surrounding zone is blacked out)?
How do I create one from scratch? (I'd rather avoid reusing U7's data files).
Is the list of cave-like chunks hard-coded in Exult?
Artaxerxes
Re: exult studio and maps
Posted: Wed Aug 13, 2003 10:43 am
by Dominus
I *think* it is hardcoded to shapes/chunks. Not sure though
Re: exult studio and maps
Posted: Wed Aug 13, 2003 11:24 am
by artaxerxes
thx Dominus.
I can see the file:
objs/chunks.cc@1333
but I still have pb. Can anyone tell me how they have created their dungeons?
Artaxerxes
Re: exult studio and maps
Posted: Wed Aug 13, 2003 11:54 am
by artaxerxes
never mind. I found how to do it.
Use shapes number:
983,
969,
183,
182,
180 or
324
put them on the ground, form a nice looking mountain, then raise them so there are at lift = 5.
Save all and reload map. Reloading the map is very important. If you don't, it won't work. Also, switch to "play" mode. It won't work if you are in "edit" mode
Artaxerxes
Re: exult studio and maps
Posted: Wed Aug 13, 2003 12:05 pm
by Dominus
can you keep a log of such things? I guess that's somethign other people will stumble over at some point...
Re: exult studio and maps
Posted: Wed Aug 13, 2003 12:50 pm
by drcode
Not a bad idea. Those shape #'s are in the code somewhere. Also, the list is different for SI than for BG.
Re: exult studio and maps
Posted: Wed Aug 13, 2003 2:27 pm
by Wizardry Dragon
You can't use a sextant indoors. Just make sure that there's somthing above them and it should say "'Twill not function under a roof!" when you try to use it.
At least, it works for the buildings and cave I have going in Blackrock.
on an aside: you still interested in helping with that Arty?
~ Wizardry Dragon
Re: exult studio and maps
Posted: Thu Aug 14, 2003 3:33 am
by artaxerxes
DrCode:
actually, those shape numbers are the same for SI and BG. It happens to be that the original developers were careful to keep the same shape numbers for those mountain tops. There is however an additional set for SI which is used for the frozen caves, so that you see blueish blocks around instead of black blocks.
Wizardry:
Yes I am interested. I also would like to get a hand on your documentation for ES!
Artaxerxes
Re: exult studio and maps
Posted: Sun Aug 17, 2003 11:57 am
by artaxerxes
DrCode:
do you know what kind of data is stored in a combo.flx (in ES)?
Is it actual shapes or simply numbers?
The reason I ask is because I was starting to make combos of usual items like stairs and such and I was wondering how I could distribute them.
And btw, what happened to the "groups" tab? I don't see it anymore!
Thx!
Artaxerxes
Re: exult studio and maps
Posted: Sun Aug 17, 2003 1:49 pm
by drcode
It's just shape numbers and positions, so there's no reason you couldn't distribute them. If you've got useful ones for BG or SI, you could check them into CVS.