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bug: Free goblins, get your goblins here!

Posted: Tue Aug 19, 2003 6:57 am
by Bargeral
SI In the gaurd tower south of Fawn, I killed the goblins, and now I have pikemen and regenerating goblins both.

a. shouldn't the goblins be gone for good?
b. if not, shouldn't the pikemen get mad and attack? (Especialy the one on the same floor that is trying to nap)

v1.1.2cvs

Re: bug: Free goblins, get your goblins here!

Posted: Tue Aug 19, 2003 12:11 pm
by Kadesh
This also bugged me. The eggs on the level just up the stairs inside the tower don't get deleted/deactivated and the one behind the tower doesn't either... from what I remember of my experience.

Re: bug: Free goblins, get your goblins here!

Posted: Thu Aug 21, 2003 5:27 am
by Annorax
Yes, I've been encoutering the same problem for a while. The Goblins in Fawn Tower don't leave, most likely do to the error with some egg.

Re: bug: Free goblins, get your goblins here!

Posted: Thu Aug 21, 2003 5:46 am
by Colourless
This is not an exult problem.

-Colourless Dragon

Re: bug: Free goblins, get your goblins here!

Posted: Fri Aug 22, 2003 12:48 pm
by Wizardry Dragon
It still needs fixed.

~ Wizardry Dragon

Re: bug: Free goblins, get your goblins here!

Posted: Sat Aug 23, 2003 2:46 am
by MV
How isn't it an exult problem?

It's never been in the original, and it's not always (AFAIK), been in exult until "recently" either.

Re: bug: Free goblins, get your goblins here!

Posted: Sat Aug 23, 2003 7:12 am
by Andrea B Previtera
Actually, it has always been in the original. At least, in all the SI games I played. Goblins and Guards would cohexist (and - ahem - peacefully cohabit) after I cleared the tower.

Should be some original usecode mess. Now, am I wrong or most of the Serpent Isle plot is driven by spaghetti usecode? I've got this feeling that there's a lot of "pushing-the-usecode-limits-with-dirty-tricks" code.

Re: bug: Free goblins, get your goblins here!

Posted: Sat Aug 23, 2003 11:49 am
by Dominus
Yes it is a usecode problem and it is around in the original, just no one ever noticed it because spwaning was handled a little different and no one wandered close enough to look at again.

Re: bug: Free goblins, get your goblins here!

Posted: Sat Aug 23, 2003 5:29 pm
by MV
That could be it then Dominus. Now I think on it more, I never did actually go back to that tower, as there was no reason to.

The resolutions we are able to run with exult now let us see it happen.