A few bugs...
Posted: Mon Aug 25, 2003 2:07 pm
I am using the recent snapshot that fixed the duplicating items bug under windows 98. The issues I have run into in BG are:
1. The serious bug... I have overwritten the save games so even if I knew where to send them... But the issue occures when you are on the magic carpet, it doesn't matter if you have landed or not, as long as you are still standing on it. If you then encounter a wisp and use the black demon swords 'Death' power on the wisp, the game will crash. This happened to me several times and only when on the magic carpet.
2. The annoying bug... The dungeon located immediately SE of Skara Brae has a problem on its south entrance. If you enter from there, you can travel only a short way into it and then you suddenly find yourself outside the south exit again?!?
3. Odd bug... It has been forever since I played any of these games, but I do remember that on most of them travelling far enough over the map edge put you on the opposite side. I vaguely remember that this might not be the case in U7, but if you hit the limit of the map, 3/4 of the magic carpet will continue to travel south, while whoever is on the front end (usually the Avatar) will stay behind. This is inconvenient, since you can't even land the bloody thing someplace and if you lose track of where the front end is.... lol
4. Misc. bug... Are you planning to come up with a better means to determine what object should be hidden when the screen is drawn? This may be some issue with my horrid and malfunctioning graphics card, but it is a bit odd seeing weapons sticking up through roofs or trees poking throuhg the bottom of the magic carpet while flying over them. I don't remember this oddity in the original.
Otherwise the game plays very nicely with this engine. Very nice engine.
1. The serious bug... I have overwritten the save games so even if I knew where to send them... But the issue occures when you are on the magic carpet, it doesn't matter if you have landed or not, as long as you are still standing on it. If you then encounter a wisp and use the black demon swords 'Death' power on the wisp, the game will crash. This happened to me several times and only when on the magic carpet.
2. The annoying bug... The dungeon located immediately SE of Skara Brae has a problem on its south entrance. If you enter from there, you can travel only a short way into it and then you suddenly find yourself outside the south exit again?!?
3. Odd bug... It has been forever since I played any of these games, but I do remember that on most of them travelling far enough over the map edge put you on the opposite side. I vaguely remember that this might not be the case in U7, but if you hit the limit of the map, 3/4 of the magic carpet will continue to travel south, while whoever is on the front end (usually the Avatar) will stay behind. This is inconvenient, since you can't even land the bloody thing someplace and if you lose track of where the front end is.... lol
4. Misc. bug... Are you planning to come up with a better means to determine what object should be hidden when the screen is drawn? This may be some issue with my horrid and malfunctioning graphics card, but it is a bit odd seeing weapons sticking up through roofs or trees poking throuhg the bottom of the magic carpet while flying over them. I don't remember this oddity in the original.
Otherwise the game plays very nicely with this engine. Very nice engine.