OpenGL
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: OpenGL
search the forum for answers (and make sure you get all threads in the search).
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!
Re: OpenGL
oh, and please, i'd like to have a glide port, and direct3d, and eax, and
'exult-online', and a speech pack, and.....
...and all this in tomorrow's snapshot, please!
'exult-online', and a speech pack, and.....
...and all this in tomorrow's snapshot, please!
Re: OpenGL
My experience with the OpenGL version:
1. It gave a slight performance boost on my older machine (500Mhz).
2. It often locked the machine up hard, requiring a reboot.
3. It looked pretty bad compared to most of the software scalers. It's probably comparable to the bilinear scaler.
1. It gave a slight performance boost on my older machine (500Mhz).
2. It often locked the machine up hard, requiring a reboot.
3. It looked pretty bad compared to most of the software scalers. It's probably comparable to the bilinear scaler.
Re: OpenGL
> 3. It looked pretty bad compared to most of the software scalers. It's probably comparable to the bilinear scaler.
in the current winuae version (an amiga emulator), scale2x looks always
much better than opengl or directx filtering (which looks as if your eyes got
bad). and it's much faster, too.
in the current winuae version (an amiga emulator), scale2x looks always
much better than opengl or directx filtering (which looks as if your eyes got
bad). and it's much faster, too.