exult and blender
Posted: Thu Nov 06, 2003 2:27 pm
this message is primarily addressed to DrCode, but if anyone want to share their point of view, help yourself!
I've started investigating Blender for the making of shapes etc. It's not that easy to master, although the online tutorial is really good. All in all, I think it would be possible to make shapes with it, assuming you know the program well enough.
Some very interesting advantages to using Blender is the possibility to make your character move. You assign springs and mobile part and it will calculate for you the moves. It can look fairly realistic, so the result might be less work once the character has been created.
Now the interesting part is since we can create many more actions, it is possible to extend exult to support new moves? For instance, only walk, stand, fight, sit, bend and lie down are implemented, but we could add any much we want, like one dedicated to the characters' main occupation, or eating, washing, etc.
On those words, I'll go back to making a shape!
Artaxerxes
I've started investigating Blender for the making of shapes etc. It's not that easy to master, although the online tutorial is really good. All in all, I think it would be possible to make shapes with it, assuming you know the program well enough.
Some very interesting advantages to using Blender is the possibility to make your character move. You assign springs and mobile part and it will calculate for you the moves. It can look fairly realistic, so the result might be less work once the character has been created.
Now the interesting part is since we can create many more actions, it is possible to extend exult to support new moves? For instance, only walk, stand, fight, sit, bend and lie down are implemented, but we could add any much we want, like one dedicated to the characters' main occupation, or eating, washing, etc.
On those words, I'll go back to making a shape!
Artaxerxes