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Problem building exult
Posted: Thu Mar 10, 2016 8:00 pm
by Walter Gress
I'm getting this error when running configure
checking if we want to statically compile libraries... no
./configure: line 18256: PKG_PROG_PKG_CONFIG: command not found
checking for sdl-config... /opt/local/bin/sdl-config
checking for SDL - version >= 1.2.0... yes
./configure: line 18500: syntax error near unexpected token `OGG,'
./configure: line 18500: ` PKG_CHECK_MODULES(OGG, ogg >= 1.0 vorbis >= 1.0.1 vorbisfile, , as_fn_error $? "*** must have Ogg/Vorbis installed!" "$LINENO" 5)'
Re: Problem building exult
Posted: Thu Mar 10, 2016 8:54 pm
by Dominus
install pkgconfig and it might work. (sudo port install pkgconfig)
oh and of course ogg/vorbis (sudo port install libvorbis). Then run ./autogen.sh again.
Re: Problem building exult
Posted: Fri Mar 11, 2016 11:27 pm
by Walter Gress
Well it got further. I was about to say "wahoo" but then this popped up during make
In file included from /System/Library/Frameworks/AudioUnit.framework/Headers/AudioUnit.h:16:0,
from /System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:34,
from CoreAudioMidiDriver.h:29,
from CoreAudioMidiDriver.cpp:23:
/System/Library/Frameworks/AudioUnit.framework/Headers/AudioComponent.h:510:39: error: expected ‘)’ before ‘^’ token
void (^inCompletionHandler)(AudioComponentInstance __nullable, OSStatus))
^
/System/Library/Frameworks/AudioUnit.framework/Headers/AudioComponent.h:510:39: error: expected ‘)’ before ‘^’ token
/System/Library/Frameworks/AudioUnit.framework/Headers/AudioComponent.h:510:39: error: expected initializer before ‘^’ token
In file included from /usr/include/Availability.h:168:0,
from /usr/include/wchar.h:72,
from /usr/local/include/c++/4.9.2/cwchar:44,
from /usr/local/include/c++/4.9.2/bits/postypes.h:40,
from /usr/local/include/c++/4.9.2/bits/char_traits.h:40,
from /usr/local/include/c++/4.9.2/string:40,
from ./../../headers/common_types.h:26,
from ./../../headers/pent_include.h:34,
from CoreAudioMidiDriver.cpp:22:
/System/Library/Frameworks/AudioUnit.framework/Headers/AUComponent.h:501:28: error: expected ‘}’ before ‘__attribute__’
kAudioUnitSubType_3DMixer __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_3, __MAC_10_10, __IPHONE_NA, __IPHONE_NA)
^
In file included from /System/Library/Frameworks/AudioUnit.framework/Headers/AudioUnit.h:17:0,
from /System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:34,
from CoreAudioMidiDriver.h:29,
from CoreAudioMidiDriver.cpp:23:
/System/Library/Frameworks/AudioUnit.framework/Headers/AUComponent.h:502:12: error: expected unqualified-id before ‘=’ token
= '3dmx',
^
In file included from /System/Library/Frameworks/AudioUnit.framework/Headers/AudioUnit.h:17:0,
from /System/Library/Frameworks/AudioToolbox.framework/Headers/AUGraph.h:34,
from CoreAudioMidiDriver.h:29,
from CoreAudioMidiDriver.cpp:23:
/System/Library/Frameworks/AudioUnit.framework/Headers/AUComponent.h
1: error: expected declaration before ‘}’ token
}
^
make[4]: *** [CoreAudioMidiDriver.lo] Error 1
make[3]: *** [all-recursive] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
Teds-MacBook-Pro:exult ted_gress$ In
Re: Problem building exult
Posted: Sat Mar 12, 2016 12:22 am
by Walter Gress
As far as I can tell all the frameworks are there and what they are supposed to be.
Re: Problem building exult
Posted: Sat Mar 12, 2016 1:06 am
by marzo
You need to compile with clang instead of GCC on OSX 10.7 and up.
Re: Problem building exult
Posted: Fri Mar 18, 2016 2:15 pm
by Walter Gress
Hi
It compiles now but it doesn't recognize ULTIMA7 and SERPENT directories and throws an error.I changed the config file but it still doesn't recognize them. They are in ~/ directory
Re: Problem building exult
Posted: Fri Mar 18, 2016 3:05 pm
by Dominus
Please copy paste your game settings from exult.cfg and please copy paste the output of the following terminal commands:
cd ~/ultima7
ls
cd ~/serpent
ls
Also, please start exult from the terminal and copy/paste its output there as well.
Re: Problem building exult
Posted: Sat Mar 19, 2016 7:47 am
by Walter Gress
1
no
~/Exult/ULTIMA7
0
0
0
320
200
640
480
2
2xSaI
Centre
Bilinear
yes
0
0
0
320
200
yes
no
no
no
no
0
normal
original
no
8
double
yes
0
no
no
no
no
yes
yes
gm
no
gm
640
480
2
2xSaI
Centre
Bilinear
yes
yes
no
no
no
no
0
normal
original
no
8
double
yes
0
no
no
no
no
yes
yes
gm
no
gm
Last login: Sat Mar 19 01:40:43 on console
Teds-MacBook-Pro:~ ted_gress$ cd ~/ULTIMA7
Teds-MacBook-Pro:ULTIMA7 ted_gress$ ls
ENDGAME.EXE INTRO.EXE STATIC U7.EXE
INSTALL.EXE MAINMENU.EXE U7.BAT ULTIMA7.COM
INSTALL.PRM MOSLO.COM U7.CFG.txt ULTIMA7.TXT
Teds-MacBook-Pro:ULTIMA7 ted_gress$ cd ..
Teds-MacBook-Pro:~ ted_gress$ cd ~/SERPENT
Teds-MacBook-Pro:SERPENT ted_gress$ ls
386STEP.EXE INTRO.EXE SERP.BAT SERPENT.TXT STATIC
ENDGAME.EXE MAINMENU.EXE SERPENT.CFG SETUP.EXE
INSTALL.EXE MOSLO.COM SERPENT.CFG.txt SI.BAT
INSTALL.PRM READTHIS.TXT SERPENT.COM SI.EXE
Re: Problem building exult
Posted: Sat Mar 19, 2016 8:40 am
by Dominus
Ok, there are a couple of things wrong in your cfg.
1st you point BG at ~/exult/ultima7 while you actually have it in ~/ultima7.
2nd there is no section for SI.
3rd there is stuff in the blackgate section that is just wrong there (but will probably just be ignored.
My advice is, delete the cfg, rename the two game folders from Ultima7 to blackgate and serpent to serpentisle. Then put those into /library/application support/exult
Now Exult should find them on its own.
Re: Problem building exult
Posted: Sun Mar 20, 2016 2:03 am
by Walter Gress
DIdn't change a thing. And black gate, serpents isle, silver seed, etc. were already in under application support.I know that config file keeps showing up incorrect. I'm not sure why.
Re: Problem building exult
Posted: Sun Mar 20, 2016 5:24 am
by Dominus
Ok, then another round of terminal commands:
Code: Select all
rm ~/library/preferences/exult.cfg
cd '/library/application support/exult'
ls
cd blackgate
ls
cd ..
cd serpentisle
ls
cd ..
cd forgeofvirtue
ls
cd ..
cd silverseed
ls
cd ~/library/application support/exult
ls
open /Applications/exult.app
Re: Problem building exult
Posted: Sun Mar 20, 2016 7:17 pm
by Walter Gress
Here is the terminal output:
Last login: Sun Mar 20 03:21:45 on ttys000
Teds-MacBook-Pro:~ ted_gress$ rm ~/Library/preferences/exult.cfg
Teds-MacBook-Pro:~ ted_gress$ cd ~/Library/application support/exult
-bash: cd: /Users/ted_gress/Library/application: No such file or directory
Teds-MacBook-Pro:~ ted_gress$ cd "~/Library/application support/exult"
-bash: cd: ~/Library/application support/exult: No such file or directory
Teds-MacBook-Pro:~ ted_gress$ cd ~/Library/Application Support/exult
-bash: cd: /Users/ted_gress/Library/Application: No such file or directory
Teds-MacBook-Pro:~ ted_gress$ cd ~/Library/Application Support/Exult
-bash: cd: /Users/ted_gress/Library/Application: No such file or directory
Teds-MacBook-Pro:~ ted_gress$ cd ~/Library/"Application Support"/Exul
-bash: cd: /Users/ted_gress/Library/Application Support/Exul: No such file or directory
Teds-MacBook-Pro:~ ted_gress$ cd ~/Library/"Application Support"/Exult
Teds-MacBook-Pro:Exult ted_gress$ pwd
/Users/ted_gress/Library/Application Support/Exult
Teds-MacBook-Pro:Exult ted_gress$ ls
blackgate forgeofvirtue serpentisle silverseed
Teds-MacBook-Pro:Exult ted_gress$ cd blackgate
Teds-MacBook-Pro:blackgate ted_gress$ ls
gamedat
Teds-MacBook-Pro:blackgate ted_gress$ cd ..
Teds-MacBook-Pro:Exult ted_gress$ cd serpentisle
Teds-MacBook-Pro:serpentisle ted_gress$ ls
386STEP.EXE INTRO.EXE SERP.BAT SERPENT.TXT STATIC
ENDGAME.EXE MAINMENU.EXE SERPENT.CFG SETUP.EXE gamedat
INSTALL.EXE MOSLO.COM SERPENT.CFG.txt SI.BAT
INSTALL.PRM READTHIS.TXT SERPENT.COM SI.EXE
Teds-MacBook-Pro:serpentisle ted_gress$ cd ..
Teds-MacBook-Pro:Exult ted_gress$ cd forgeofvirtue
Teds-MacBook-Pro:forgeofvirtue ted_gress$ ls
gamedat
Teds-MacBook-Pro:forgeofvirtue ted_gress$ cd silverseed
-bash: cd: silverseed: No such file or directory
Teds-MacBook-Pro:forgeofvirtue ted_gress$ ls
gamedat
Teds-MacBook-Pro:forgeofvirtue ted_gress$ cd ..
Teds-MacBook-Pro:Exult ted_gress$ cd silverseed
Teds-MacBook-Pro:silverseed ted_gress$ ls
gamedat
Teds-MacBook-Pro:silverseed ted_gress$ cd ~/Library/"Application Support"/Exult
Teds-MacBook-Pro:Exult ted_gress$ pwd
/Users/ted_gress/Library/Application Support/Exult
Teds-MacBook-Pro:Exult ted_gress$ open /Applications/exult.app
Teds-MacBook-Pro:Exult ted_gress$ open /Applications/exult.app
Teds-MacBook-Pro:Exult ted_gress$
Re: Problem building exult
Posted: Sun Mar 20, 2016 8:04 pm
by Dominus
please follow those commands to the letter, preferably by copy/pasting. There is a big difference between /Library and ~/Library. But I guess that answers the question where youput the games anyway.
So please move the folder exult from ~/library/appliction support to /library/application support
A way to do this is the command
Code: Select all
cp -p -R '~/library/application support/exult' '/library/application support'
If it refuses to do so, please use sudo in front of the command.
After this, if it still doesn't work, please copy/paste the output of the other commands but exactly as I wrote them.
AND run exult from terminal (in the folder where you compiled it, run ./exult) and copy/paste its output.
http://exult.info/docs.php#path_config_osx
Re: Problem building exult
Posted: Mon Mar 21, 2016 4:21 am
by Walter Gress
Teds-MacBook-Pro:exult ted_gress$ cp -p -R '~/library/application support/exult' '/library/application support'
cp: ~/library/application support/exult: No such file or directory
Teds-MacBook-Pro:exult ted_gress$
That's why I changed the directories. library is Library on my mac and application support is two words and doesn't work without quotes...as in this command you told me to type:
cd ~/library/application support/exult
Anyway. as I was saying, this was the terminals reply:
Teds-MacBook-Pro:library ted_gress$ cd ~/library/application support
-bash: cd: /Users/ted_gress/library/application: No such file or directory
Teds-MacBook-Pro:library ted_gress$ sudo cp -p -R '~/library/application support/exult' '/library/application support'
Password:
cp: ~/library/application support/exult: No such file or directory
Re: Problem building exult
Posted: Mon Mar 21, 2016 4:33 am
by Walter Gress
Got it. Thanks for the help
Re: Problem building exult
Posted: Mon Mar 21, 2016 4:36 am
by Walter Gress
Question though, is Exult Studio available for Mac OS?
Re: Problem building exult
Posted: Mon Mar 21, 2016 5:39 am
by Malignant Manor
Yes. Look at README.MacOSX.
Re: Problem building exult
Posted: Tue Mar 22, 2016 1:56 am
by Walter Gress
Ok. I'm trying to compile the exult studio and I am getting those CoreAudio errors I got before. I tried to change my compiler over to clang but I can't remember how to do it,
I tried:
export CC=/usr/bin
export CXX=/usr/bin
I also tried
export CC=clang
export CXX=clang++
No luck.
Re: Problem building exult
Posted: Wed Mar 23, 2016 6:21 am
by Dominus
a mixture of those two should work
export CC=/usr/bin/clang
export CXX=/usr/bin/clang++
Re: Problem building exult
Posted: Wed Mar 23, 2016 6:11 pm
by Walter Gress
OK. I've got everything compiled. Now what do I click on/what do I run to run Exult Studio? All I see is exult_studio.cc
Re: Problem building exult
Posted: Wed Mar 23, 2016 9:03 pm
by Dominus
in the folder mapedit should be a binary called exult_studio. If it isn't then you may not have followed the instructions in
https://github.com/exult/exult/blob/mas ... acOSX#L102 or your MacPorts lacks something or you didn't just run make but ran "make install" or...
When you have run "./configure --enable-exult-studio --enable-macosx-studio-support" it should have told you at the end whether it builds Exult Studio.
Re: Problem building exult
Posted: Wed Mar 23, 2016 10:03 pm
by Walter Gress
Followed the instructions to the T.
DIdn't run make install.
Copied and pasted the ./configure line above and this is what I get:
Exult v1.5.0svn
SDL ....................... : 1.2.15
GLIB ...................... : 2.46.2
GTK+ ...................... : 2.24.30
libGlade .................. : 2.6.4
Build tools................ : yes
Build usecode compiler..... : no
Build Exult mods........... : no
Build Exult Studio......... : yes
Exult Studio support....... : yes
Build all HQ scalers....... : yes
Build NxBR scalers......... : yes
Now type 'make' to build Exult
Teds-MacBook-Pro:exult ted_gress$
Re: Problem building exult
Posted: Wed Mar 23, 2016 10:03 pm
by Walter Gress
Oh and yeah, no binary in map edit
Re: Problem building exult
Posted: Wed Mar 23, 2016 10:04 pm
by Walter Gress
Oops. Wrong directory, Sorry!!!
Re: Problem building exult
Posted: Sat Mar 26, 2016 2:29 am
by Walter Gress
Ok. Exult is built but only serpent isle shows up in the main menu.
When I try to run exult studio I get:
Teds-MacBook-Pro:mapedit ted_gress$ ./exult_studio
Could not find 'exult.flx' anywhere.
Please make sure Exult is correctly installed,
and the Exult data path is specified in the configuration file.
(See the README file for more information)
Teds-MacBook-Pro:mapedit ted_gress$
Re: Problem building exult
Posted: Sat Mar 26, 2016 5:40 am
by Dominus
Copy the exult.flx, exult_bg.flx, exult_si.flx to /library/application support/exult/data (not ~/library/....).
As for why only SI shows up, there must be an error in howyou moved the BG files or where you moved them. Please run exult from terminal (./exult in the folder you have the source when you compile it), don't run SI, exit, copy/paste theoutput here.
Re: Problem building exult
Posted: Sat Mar 26, 2016 11:15 pm
by Walter Gress
Ok. It's still not working. This is what the terminal is giving me:
/Users/ted_gress/Exult/exult/mapedit/exult_studio ; exit;
Teds-MacBook-Pro:~ ted_gress$ /Users/ted_gress/Exult/exult/mapedit/exult_studio ; exit;
Could not find 'exult.flx' anywhere.
Please make sure Exult is correctly installed,
and the Exult data path is specified in the configuration file.
(See the README file for more information)
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
Deleting expired sessions...30 completed.
[Process completed]
exult.flx exult_lx and exult_si.flx are already in the data folder
If I compile exult with the exult folder it doesn't work.
Compiling from root:
pngio.cc:238:3: error: use of undeclared identifier 'memset'
memset(&trans[0], 255, tindex);
^
pngio.cc:309:16: error: member access into incomplete type 'png_struct'
(aka 'png_struct_def')
if (setjmp(png->jmpbuf)) // Handle errors.
^
/usr/local/include/png.h:444:16: note: forward declaration of 'png_struct_def'
typedef struct png_struct_def png_struct;
^
pngio.cc:398:16: error: member access into incomplete type 'png_struct'
(aka 'png_struct_def')
if (setjmp(png->jmpbuf)) // Handle errors.
^
/usr/local/include/png.h:444:16: note: forward declaration of 'png_struct_def'
typedef struct png_struct_def png_struct;
^
6 errors generated.
make[3]: *** [pngio.lo] Error 1
make[2]: *** [all-recursive] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
Teds-MacBook-Pro:Exult ted_gress$
Also, where should the SERPENT and BLACKGATE directories be and what should they be named?
Re: Problem building exult
Posted: Sun Mar 27, 2016 1:49 am
by Malignant Manor
You seem to be using an old version of the source (Jan 2013). Download
this.
Re: Problem building exult
Posted: Sun Mar 27, 2016 7:57 am
by Dominus
Read this for the default paths. Of course you can edit exult.cfg and point at different paths.
If Exult Studio still complains about missing exult.flx then you either edited exult.cfg or you didn't copy the files to the correct folder.
In terminal do these things to confirm:
Code: Select all
cd "/library/application support/exult/data"
ls
cd "~/library/application support/exult/data"
ls
Re: Problem building exult
Posted: Sun Mar 27, 2016 7:07 pm
by Walter Gress
I don't have an exult.cfg file. Also, I don't understand what you mean by in terminal do these things to confirm?
My path to exult/data is:
/library/application support/Exult/exult/data
because
/library/application support/Exult/serpentisle
and
/library/application support/Exult/blackgate
Re: Problem building exult
Posted: Sun Mar 27, 2016 11:43 pm
by Dominus
You can't NOT have an exult.cfg it is always created by exult in ~/library/preferences.
By in terminal I mean run these commands.
If you have /library/application support/Exult/exult/data then it is wrong. There is one exult too many. I honestly can't help you anymore, it seems as if you don't do what I tell you to do. Good luck.
Re: Problem building exult
Posted: Mon Mar 28, 2016 10:03 pm
by Walter Gress
I'm sorry about not following directions. I went through all your posts and started from scratch and got the same result. I really want to get this installed and help out on the project.
Teds-MacBook-Pro:mapedit ted_gress$ cd "/library/application support/exult/data"
-bash: cd: library/application support/exult/data: No such file or directory
Teds-MacBook-Pro:mapedit ted_gress$ cd ~/Library/"Application Support"/exult/data
-bash: cd: /Users/ted_gress/Library/Application Support/exult/data: No such file or directory
Re: Problem building exult
Posted: Tue Mar 29, 2016 5:11 am
by Dominus
Then make the folder data in /library/application support/exult. And the copy the flx files to this folder.
Re: Problem building exult
Posted: Tue Mar 29, 2016 8:13 am
by Walter Gress
Ok I did that. Do I want to copy the exult application and source code into /library/application support/exult?
Right now I have the black gate folder, the serpent isle folder, and the fox files in that folder
Re: Problem building exult
Posted: Tue Mar 29, 2016 6:48 pm
by Dominus
No, that is good (if you have the flx files in the data sub folder of that).
Re: Problem building exult
Posted: Tue Mar 29, 2016 8:21 pm
by Joseph
I've been following this thread for a few days now and I must say, Dominus, you have the patience of a saint! And Walter, good on you for learning the ropes!
Re: Problem building exult
Posted: Wed Mar 30, 2016 11:34 pm
by Walter Gress
Joseph: I know you guys have documentation but I think once I get this running I'm going to turn this thread into a guide for macs for you.
Re: Problem building exult
Posted: Wed Mar 30, 2016 11:43 pm
by Walter Gress
This is the latest problem Dominus: (lol my autocorrect insists on changing it to Dominos :-p)
Teds-MacBook-Pro:mapedit ted_gress$ ./exult_studio
(exult_studio:27154): libglade-WARNING **: could not find glade file '/Library/Application Support/Exult/data/exult_studio.glade'
Assertion failed: (app_xml), function ExultStudio, file studio.cc, line 557.
Abort trap: 6
Teds-MacBook-Pro:mapedit ted_gress$
libglade2 is installed. There isn't a trace of an exult_studio.glade
Re: Problem building exult
Posted: Thu Mar 31, 2016 3:43 am
by Dominus
Please reread the Exult Studio instructions in ReadMe.MacOSX.
Re: Problem building exult
Posted: Sat Apr 02, 2016 11:17 pm
by Walter Gress
If you are referring to lib glade it is installed already. The read says nothing about exult_studio.glade.
Thanks for your help.
Re: Problem building exult
Posted: Sun Apr 03, 2016 2:34 am
by Walter Gress
Ok. My mistake. I copied over exult_studio.glade. I"m still having that problem with exult not recognizing black gate.
Teds-MacBook-Pro:mapedit ted_gress$ ./exult_studio
Looking for 'blackgate' at '/Library/Application Support/Exult/blackgate'... but it wasn't there.
Looking for 'forgeofvirtue' at '/Library/Application Support/Exult/forgeofvirtue'... but it wasn't there.
Looking for 'serpentisle' at '/Library/Application Support/Exult/serpentisle'... found game with identity 'SILVER SEED'
Looking for 'silverseed' at '/Library/Application Support/Exult/silverseed'... but it wasn't there.
Black Gate : not found (/)
Forge of Virtue : not found (/)
Serpent Isle : not found (/)
Silver Seed : found
exult_si.flx : found
Black Gate not found.
Re: Problem building exult
Posted: Sun Apr 03, 2016 2:37 am
by Dominus
Please read more closely, the readme.macosx tells you where the glade file is located and where to put it.
In order to use Exult Studio with Exult you will need to do:
- The nice Exult.app will not work with Exult Studio, you will need to run
the exult binary, found where you compiled the source.
- You need to add the path of Exult Studio to your PATH settings so that Exult
can start Exult Studio on entering Map-Edit-Mode (ctrl+cmd+m).
Normally Exult Studio gets compiled in /path_to_the_Exult_source_code/mapedit,
so if you do "export PATH=$PATH:/path_to_the_Exult_source_code/mapedit" before
starting Exult, you can start using Exult and Exult Studio.
If you don't want to set the path to Exult Studio, you can also start Exult,
go into Map-Edit-Mode, start Exult Studio manually and click in it's menu
on File->Connect.
- You need to copy the file exult_studio.glade (found in
/path_to_the_Exult_source_code/mapedit/) to your Exult data folder which is by
default in /Library/Application Support/Exult/data.
Re: Problem building exult
Posted: Sun Apr 03, 2016 2:41 am
by Walter Gress
Ok. All of those steps have been taken. Exult studio crashes when it starts up.
Screen Dump:
Teds-MacBook-Pro:mapedit ted_gress$ ./exult_studio
Looking for 'blackgate' at '/Library/Application Support/Exult/blackgate'... found game with identity 'FORGE'
Looking for 'forgeofvirtue' at '/Library/Application Support/Exult/forgeofvirtue'... but it wasn't there.
Looking for 'serpentisle' at '/Library/Application Support/Exult/serpentisle'... found game with identity 'SILVER SEED'
Looking for 'silverseed' at '/Library/Application Support/Exult/silverseed'... but it wasn't there.
Black Gate : not found (/)
Forge of Virtue : found
exult_bg.flx : found
Serpent Isle : not found (/)
Silver Seed : found
exult_si.flx : found
libc++abi.dylib: terminating with uncaught exception of type file_open_exception: Error opening file /Library/Application Support/Exult/data/exultmsg.txt
Abort trap: 6
Teds-MacBook-Pro:mapedit ted_gress$
Re: Problem building exult
Posted: Sun Apr 03, 2016 2:52 am
by Walter Gress
OK the path issue with black gate and serpents isle is resolved and it can see them now and play them.
Exult Studio however is still crashing with the message:
libc++abi.dylib: terminating with uncaught exception of type file_open_exception: Error opening file /Library/Application Support/Exult/data/exultmsg.txt
Abort trap: 6
Re: Problem building exult
Posted: Sun Apr 03, 2016 3:02 am
by Dominus
Copy exultmsg.txt from sourcecode data folder to /library/application support/exult/data
(And that is the only reason it crashed, the other stuff about the games found/not found is just debug stuff - not actual errors)
Re: Problem building exult
Posted: Sun Apr 03, 2016 3:27 am
by Walter Gress
OK its up in running. Play button doesn't do anything though. DO you have that part implemented?
Re: Problem building exult
Posted: Sun Apr 03, 2016 3:35 am
by Walter Gress
OH one other. Is it possible to export the VGA files for editing?
?
Re: Problem building exult
Posted: Sun Apr 03, 2016 4:13 am
by Dominus
Use expack to unpack the shp files from the vga files. Or right click on a shape and export that...
Re: Problem building exult
Posted: Mon Apr 04, 2016 3:54 am
by Walter Gress
What is expack?
Re: Problem building exult
Posted: Mon Apr 04, 2016 5:07 am
by Dominus