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A Fan Request
Posted: Thu Jun 02, 2016 4:09 am
by Mortegro
https://blog.slashie.net/2016/02/07/ult ... for-exult/
Thought this was a interesting read... i agree... i would love a Baldur's Gate style of battle were you can control your npc party... and make it where npc's like Mortegro can use the bloody spell book. Just saying lol
Re: A Fan Request
Posted: Thu Jun 02, 2016 3:04 pm
by Dale
Was this never posted here? A very interesting idea.
Re: A Fan Request
Posted: Thu Jun 02, 2016 5:38 pm
by marzo
Oh, hey, I also had (/have) that CD.
Re: A Fan Request
Posted: Thu Jun 02, 2016 9:50 pm
by galneon
I like this idea. It could only help, but I think it would be easier to implement something more akin to Darklands' style of combat rather than a true turn-based system. Pause, issue orders, unpause to watch it play out with indefinitely repeated actions until new orders are issues. Slowing the speed of the game during combat would help make this more satisfying to watch as it plays out, though perhaps not as slow as Darklands.
I see one follow-up on that blog from February, and nothing since. I wonder if the effort is still on?
Re: A Fan Request
Posted: Fri Jun 03, 2016 1:48 pm
by Knight Captain
If this were combined with damage types it would require deeper strategy. The manual for SI lists bludgeoning, cutting, piercing and projectile. Magical and fire damage would also be useful.
Re: A Fan Request
Posted: Sat Jun 04, 2016 1:57 am
by Crowley
I would certainly love having this feature. Combat is probably the single weakest aspect of Ultima VII.