NPC Conversation Length?
Posted: Fri Jan 06, 2017 5:35 pm
I'm reimplementing Tsandar's conversation to add many of the missing end quotes to his dialog. As part of testing that I am noticing that the Exult conversation dialog spacing used depends on the video settings, so it doesn't always match the original game. Are there any best practices I can do to keep this as close as possible to the original?
It looks like Exult will use commas to separate longer blocks of text, where the original seems more dependent on periods. The use of periods would make more sense so two long lines are separated rather than having one and a half and then the other half.
It looks like Exult will use commas to separate longer blocks of text, where the original seems more dependent on periods. The use of periods would make more sense so two long lines are separated rather than having one and a half and then the other half.