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Usecode Debug Mode

Posted: Fri Jan 27, 2017 10:54 am
by Knight Captain
Since I like to test my work in Dev and not in Prod, I've put together a special Debug Mode triggered by manually setting global flag 2:

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Re: Usecode Debug Mode

Posted: Fri Jan 27, 2017 12:05 pm
by Dominus
;)

Re: Usecode Debug Mode

Posted: Fri Jan 27, 2017 4:50 pm
by Gotcha!
A talking mp3 player, neat! It matches rather well with my talking sword and my severed talking head.
I'm missing the 'name' and 'job' speech options though. ;)

Re: Usecode Debug Mode

Posted: Fri Jan 27, 2017 11:26 pm
by Knight Captain
Just for you, Gotcha!

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Re: Usecode Debug Mode

Posted: Sat Jan 28, 2017 1:29 am
by Gotcha!
Thank you, my life is complete. :D

Re: Usecode Debug Mode

Posted: Mon Jan 30, 2017 3:01 pm
by agentorangeguy
Wow! What kind of stuff does it do?

Re: Usecode Debug Mode

Posted: Tue Jan 31, 2017 1:37 am
by Knight Captain
Right now it lets you:

Play any music, and describes when the piece is played.
Play any sound, 2 of 140+ descriptions yet.
Play any speech, no descriptions yet.
NPC details only gives the name so far, but correctly based on the slider number input. I could list a full set of stats, are they dead, etc.
Usecode lets me call any other piece I set in, so I don't have to go though the whole Batlin's death cutscene to test my mod.