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Chest Multi-Trap

Posted: Thu Feb 02, 2017 1:32 pm
by Knight Captain
There's another bit of Usecode that seems to have gone hidden only because the map designers never placed any chest with Quality 249 or 250. When triggered several negative effects hit the party.

Re: Chest Multi-Trap

Posted: Thu Feb 02, 2017 2:36 pm
by Dominus
You need to properly document all these things ;)

Re: Chest Multi-Trap

Posted: Thu Feb 02, 2017 3:03 pm
by Knight Captain
I'm doing one better - I'm rewriting item usecode to document these finds and add easter eggs!

Re: Chest Multi-Trap

Posted: Thu Feb 02, 2017 3:09 pm
by Gotcha!
I think it's very considerate of the developers to never have used sleep, curse, lightning, fire field, poison field AND that big white thunderbolt on us after opening just one chest.
It'd be an instant trip to Paws/Monk Isle for sure. :P

Re: Chest Multi-Trap

Posted: Fri Feb 03, 2017 7:23 pm
by Knight Captain
I've just done and tested new Usecode for Unlock Magic that will unlock the unused magically-locked chest in SI. Though I'm not quite as much of a fan of it as the U6 all-round glowing locked chest shape though.

Re: Chest Multi-Trap

Posted: Sat Feb 04, 2017 2:09 pm
by Crowley
If you are interested, I have some custom magically locked chest graphics lying around. I changed the glow to be around the chest's lock instead of covering it to match how the doors look.

Re: Chest Multi-Trap

Posted: Sat Feb 04, 2017 2:46 pm
by Knight Captain
'Twould be wonderful.

Re: Chest Multi-Trap

Posted: Sun Feb 05, 2017 10:01 pm
by Crowley
Well, drop me an email, I suppose.

Re: Chest Multi-Trap

Posted: Wed Feb 08, 2017 8:37 pm
by Knight Captain
Done! I think I might do both U6 and U7 style locks, since they're just manual edits anyway.

Re: Chest Multi-Trap

Posted: Wed Feb 08, 2017 11:23 pm
by Knight Captain
The magic lens shape, frame 1 has no Usecode attached. It's largely the same as the first.

Re: Chest Multi-Trap

Posted: Sun Feb 19, 2017 12:55 pm
by Knight Captain
Some new chest shapes, with a wee bit of help from Crowley.

Image

I haven't set the offsets yet.

Re: Chest Multi-Trap

Posted: Sun Feb 19, 2017 1:23 pm
by Knight Captain
Should I do a blue glow around the ice chests as well? And add the Knight's Bridge chest shape?

Re: Chest Multi-Trap

Posted: Fri Feb 24, 2017 4:42 pm
by Knight Captain
This has been coded as-is with those shapes, so many options for modders to choose from!

Re: Chest Multi-Trap

Posted: Thu Mar 16, 2017 3:53 pm
by Knight Captain
The lockpick code has a die roll of 1-30 and compares this against the Avatar's Dexterity.