The reason for the LB anti-cheater room
Posted: Sun Feb 26, 2017 8:49 am
So I'm at the UDIC anniversary bash and one night we drank with LB and he told us about the story behind the anti-cheater room (the square room in the mountains with LB in it that attacks you right away).
So back in the U7 development days, Richard Garriott encouraged easter eggs but wanted to know about them.
One day a QA guy came up to him and told him that a tester found something and Richard needed to see it.
They had found the Trinsic cheat room and Richard didn't know about it and got a bit upset. But he didn't know who made that huge easter egg.
They then searched the egg that lead to the room and changed it to point at the anti-cheater room.
So the next time the developer who added the Trinsic cheat room was using the teleporter egg, he was in for a bad surprise
Richard mentioned that the developer was John Mills (but I couldn't confirm his name in the credits).
They also added the new teleporter egg for the Trinsic cheat room that we all know (behind the chimney of the blacksmithy).
So back in the U7 development days, Richard Garriott encouraged easter eggs but wanted to know about them.
One day a QA guy came up to him and told him that a tester found something and Richard needed to see it.
They had found the Trinsic cheat room and Richard didn't know about it and got a bit upset. But he didn't know who made that huge easter egg.
They then searched the egg that lead to the room and changed it to point at the anti-cheater room.
So the next time the developer who added the Trinsic cheat room was using the teleporter egg, he was in for a bad surprise
Richard mentioned that the developer was John Mills (but I couldn't confirm his name in the credits).
They also added the new teleporter egg for the Trinsic cheat room that we all know (behind the chimney of the blacksmithy).