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Conquests New Shape Thread

Posted: Thu Apr 06, 2017 4:03 pm
by Knight Captain
In order to keep my posts a little more on topic, I'll post new art here.

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It is a recolor and edit of the Ratman shape.

Previously posted:

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Re: Conquests New Shape Thread

Posted: Thu Apr 06, 2017 4:49 pm
by Knight Captain
And some faces for the brass automaton.

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Re: Conquests New Shape Thread

Posted: Thu Apr 06, 2017 4:57 pm
by Donfrow
Any chance you are open to sharing these somewhere? I wouldn't mind using some of those new paladins.

The green ratman reminds me of the Gorn from Star Trek.

Re: Conquests New Shape Thread

Posted: Thu Apr 06, 2017 6:09 pm
by Knight Captain
Emailed over.

Re: Conquests New Shape Thread

Posted: Fri Apr 07, 2017 12:43 am
by Dale
Looking good!

Re: Conquests New Shape Thread

Posted: Fri Apr 07, 2017 4:09 am
by Knight Captain
Thanks Dale!

Some further updates:
Ice Dragon Breath - Newly recolored for better definition in the snow.
Cold Blast - Renamed to match lower-level spell name.
Cold Strike - Recolor and edit of the Fire Bolt shape.
Magic Cloak - Edit to match the unused paperdoll shape 71, with the same glowing edge.

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And the Dragonslayer has been beefed up so the swings match the first frame.

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If there is interest, I can write how I use ImageMagick to swap the colors and GIMP to edit things.
magick convert fire_bolt_%02d.png[0-23] -fill #0000fc -opaque #fc1c34 -fill #5c5cfc -opaque #fc8c1c -fill #9898fc -opaque #ecec60 -fill #e4e4fc -opaque #fcfcfc -define png:preserve-colormap=true 2_cold_strike_%02d.png[0-23]

Re: Conquests New Shape Thread

Posted: Fri Apr 07, 2017 4:59 am
by Knight Captain
As requested previously the stockings paperdoll art has been fixed so the rightmost toes are covered.

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I may need to go back and add the offsets to some of these shapes.

Re: Conquests New Shape Thread

Posted: Fri Apr 07, 2017 7:27 am
by Knight Captain
And an edit of the Beta's phoenix face, which looks to be a peacock.

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Re: Conquests New Shape Thread

Posted: Thu Apr 13, 2017 10:46 am
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Thu Apr 13, 2017 10:04 pm
by Knight Captain
Two nitpicks to address:

Why don't the Companions have any armour to start with in SI?

Whatever happened to the Leather Vest of Flameproof?

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Re: Conquests New Shape Thread

Posted: Thu Apr 13, 2017 11:45 pm
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Fri Apr 14, 2017 11:40 pm
by Knight Captain
The damaged third frame of the stockings was rotated 90 degrees, so it had the top two rows of color. Using that I was able to approximate the rest of the frame.

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Andrio's robe could provide protection if he joins the party.

The Storm Cloak should be useful for the U6 mod.

Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 1:11 pm
by jhonny
Great job as always myfriend
Still hoping/dreaming to see the u6 avatar mod(original portrait included would be awsome),for u7,si and the u6 mod as well :)

Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 3:31 pm
by GrimLock Dragon
These additions are awesome Knight Captain!

Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 6:00 pm
by Dale
At the risk of sounding like a broken record.. very exciting!

Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 7:21 pm
by Paulon
@ Knight Captain: My guess is that the leather vest of flameproof was kept in an armory with the Firedoom Axe so the latter could be used safely. I got singed around the edges in close quarters combat when I didn't use them together in UW2. :-) Very nice combo for fighting the guard horde when MG betrays you in Killorn though.

Nice art too. I hope to see some of it in mods.

Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 9:28 pm
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Sat Apr 15, 2017 11:59 pm
by Knight Captain
Thank you all for your kind words here. I really appreciate it. I am happy to share the completed SHP files with anyone. Before I upload them I need to recheck the frame offsets, since I missed those when sending them earlier.

Jhonny, is this the white/gold armour as seen on the U6 box cover? Crowley created but did not release paperdoll art for it. I could try to do the Avatar's shape for it, but did not have luck last time I tried.

I never got into UW2 so I don't know even what the Vest was supposed to look like, or the story details.

Edits for the Andrio and Johnson heads are coming.

If anyone can help me with the in-hand offsets for the Ratman shape, that would be awesome. That would allow them and the Lizardmen to visibly hold weapons.

Some future ideas:
Finish the red-robed liche, since I'm a frame away from finishing it.
Create a new blue-robed liche off that and the mummy shape.
Add two shapes for dead bodies, one for humans, the other for monsters.
Finish the several Pikemen shapes and bodies, including the unique one for Johnson.
Dead plant shapes for each existing living frame.
Shorter, poison-tipped spears for the Lizardmen.
Pikes, editing the Spear's head. Will be non-throwing.
Peacock shape, using matching blue/purple/red plume. Plot-wise would be similar to Frank the Fox?
Break out the new shapes from other mods, like the Mariah shape from the Keyring Mod, among others.
Add an Ernesto-specific ranger shape, perhaps with more hair.

Related Usecode Ideas:
Add a damage bonus against dragons when the Dragonslayer is used as a weapon.

Re: Conquests New Shape Thread

Posted: Sun Apr 16, 2017 12:01 am
by Knight Captain
Since adding the glowing cloak, I found the Claw cheat room includes them. What purpose they were to serve is unclear.

Re: Conquests New Shape Thread

Posted: Sun Apr 16, 2017 12:51 am
by Paulon
As I recall, the Flameproof vest just looked like standard leather armor, but every bit of magical equipment in the game looked like the non-magical equivilent so there's plenty of space to make graphial improvements. According to the hint book it was worn by one of the Guardian's soldiers sent in to try to raid the Tomb of Praecor Loth for his Horn, and who naturally died to one of the traps or monsters.
The Axe of Firedoom was in the Vault of the Scintillus Academy, and basically fireballed the target when it hit, with an area effect spell. The only direct plot connection was that both could be obtained by the Avatar, but the Vest made a weapon that was otherwise risky at close quarters due to chance of fire damage to the Avatar one of the two best weapons in the game, so it makes sense plotwise that they would be kept together afterwards by Lord British.
What doesn't make sense, plotwise rather than gameplaywise, is the very basic equipment he gave the Avatar and companions for their desperate mission to the Serpent Isle when he had all that loot from U7 and UW2, but that's a point for a different topic. ;-)

Re: Conquests New Shape Thread

Posted: Sun Apr 16, 2017 5:09 am
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Mon Apr 17, 2017 4:13 am
by Knight Captain
Neither red liche in BG or SI had a complete or optimal set of frames.

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Re: Conquests New Shape Thread

Posted: Mon Apr 17, 2017 6:42 am
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Mon Apr 17, 2017 6:08 pm
by Dominus
Where is team instinct liche?

Re: Conquests New Shape Thread

Posted: Mon Apr 17, 2017 9:22 pm
by jhonny
Don't worry about the paperdoll...The avatar shape for me is fine and don't want add you extra work.
Also you don't have to be 100% accurate.
Take the marzo's u8 avater as reference for the golden part of the armor,use the paladin shape,swap the elmet with the blonde avatar head,color all the vest white and put some sort of ank on his chest..And you should be fine...
If argentorock is listening i wuold ask him,if he can give the u6 original blonde avatar portrait and made one with the tatoo for SI...
Can be silly but U6 was my introduction of the series and it's since that i was a kid that I dreamed to play with the avatar outfit as display in the u6 cover.
Will be nice to play the u6 remake with the proper outfit as well replay u7 and Si
If you can make this little dream of mine true i will be very happy :)
If not thanks anyway for listening

Re: Conquests New Shape Thread

Posted: Tue Apr 18, 2017 1:36 am
by Knight Captain
I tried it a bit further, Jhonny, and the hardest part is getting an ankh to look right.

Re: Conquests New Shape Thread

Posted: Tue Apr 18, 2017 5:08 am
by Knight Captain
Even better for Team Instinct, and for Dragon Warrior (Dragon Quest) 1 fans, a Gold Golem:

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The U6 shapes got various edits so those are shown here. I'm going to include them in my mod as well so others can decide which frame they prefer.

Re: Conquests New Shape Thread

Posted: Tue Apr 18, 2017 9:32 am
by jhonny
if Im not mistaken marzo used the chalice as ank.
Dont'worry if the ank is not perfect.See if you can use it as well(or the golden ank provided in the game)the ship veil or somethink that looks like it in a way)
if it is too hard to do..Well no ank or golden on the vest then
Just the normal paladin shape,white vest and the blonde avatar head :)
Amazing job my friend

Re: Conquests New Shape Thread

Posted: Wed Apr 19, 2017 10:51 am
by agentorangeguy
love those!

Re: Conquests New Shape Thread

Posted: Wed Apr 19, 2017 6:49 pm
by Dominus
Yeah, me too!

Re: Conquests New Shape Thread

Posted: Thu Apr 20, 2017 6:48 am
by Knight Captain
Thank you! Imagine breaking a gold golem and finding the loot inside of it?

Last year I did recolors of the Pikeman shape but did so many I wasn't sure which was worth sharing as SHP files.

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Reddish Gray
Darker Gray - Johnson?
Midnight - Imagine meeting Pibb in the dark wearing this black armour?

Re: Conquests New Shape Thread

Posted: Thu Apr 20, 2017 7:35 am
by Knight Captain
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Re: Conquests New Shape Thread

Posted: Thu May 11, 2017 7:17 pm
by Knight Captain
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There are three look-alike Goblin males in SI, so why not one with chain armour for battle?

Re: Conquests New Shape Thread

Posted: Thu May 11, 2017 7:22 pm
by Donfrow
You're on quite the roll with shapes. One thing I've been thinking about but never got around to is making a proper fire goblin and ice goblin, which would essentially be the goblin shape with a blue skin and a red skin. I did make an ice goblin in Glimmerscape but I did the colours wrong so it "glows" which I never ended up fixing.

These happen to be on your list of things to do by chance?

Re: Conquests New Shape Thread

Posted: Thu May 11, 2017 7:36 pm
by Knight Captain
These were not, though I could if you would like. I can also send over the other artwork updates, though they may change in the future.

Re: Conquests New Shape Thread

Posted: Fri May 12, 2017 4:05 am
by Knight Captain
Still tweaking the Ranger with hair, but the Tablet from U6 is done.

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Re: Conquests New Shape Thread

Posted: Sat May 13, 2017 9:33 am
by jhonny
My friend you rocks!!
Astonishing works as always :)

Re: Conquests New Shape Thread

Posted: Mon May 15, 2017 11:24 pm
by Donfrow
I wouldn't say no to a fire and ice goblin design but don't go out of your way to make it on my behalf!

Re: Conquests New Shape Thread

Posted: Wed May 17, 2017 4:35 am
by Knight Captain
Rudyom's Wand paperdoll is missing the bottom of the second frame.

Re: Conquests New Shape Thread

Posted: Sat Jul 01, 2017 8:02 pm
by Johnny
Hi my friends
What if as ank you do something like this?
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Just copy and paste the lich `s open chest on the paladin shape,color it yellow (the one for the golden golem) and it should be ok

Re: Conquests New Shape Thread

Posted: Sat Dec 29, 2018 6:30 am
by Knight Captain
This one took me about four hours to do because the Kylista source shape is an ungodly collection of over 40 different colors.

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Re: Conquests New Shape Thread

Posted: Sat Dec 29, 2018 2:32 pm
by Grimlock Dragon
Purple power! That looks great KC!

Re: Conquests New Shape Thread

Posted: Sat Dec 29, 2018 6:25 pm
by Gotcha!
Well done! Your perseverance is admirable. :)

Re: Conquests New Shape Thread

Posted: Sun Dec 30, 2018 10:07 am
by Knight Captain
I appreciate the encouragement!

Here's another one that took a few hours:

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It's the wench's torso and head on the body of a naga. In effect, a civilized naga.

Re: Conquests New Shape Thread

Posted: Sun Dec 30, 2018 3:04 pm
by Grimlock Dragon
Naganna lie. That looks pretty sweet! Any hint on her story? I know you wouldn't want to spoil her plot.

Re: Conquests New Shape Thread

Posted: Sun Dec 30, 2018 9:59 pm
by Knight Captain
I made her for a specific plot point, as I did with the various bear shapes. Here's your hints:

The plot I've written is close in spirit to what we know about the intended post-Batlin world. There, Delphynia's face is slashed, making her unworthy among the beautiful.

I didn't want to include that for two reasons:
1) Faces are harder to get right.
2) Another game did a similar concept in 1990. Final Fantasy Legend 2 has a city of beauty, led by a god, Venus. She demands that Flora wed Nils, rather than her injured and exiled love Leon. At the altar with Nils, Flora slashes her own face, and demands to be exiled with Leon. She is attacked for her blasphemy.

I may do some recolors of the catman shape, and possibly the leopard. And I want to make a goblin shape with the antique armor visible.

Re: Conquests New Shape Thread

Posted: Wed Jan 02, 2019 1:41 pm
by agentorangeguy
i LOVE that game! Final Fantasy Legend 2. That was such a powerful scene, one of the best games ever.

Re: Conquests New Shape Thread

Posted: Wed Jan 02, 2019 4:44 pm
by Knight Captain
Final Fantasy games have always had good music but in FFL2 it was so well done. It tied the music to the plot and the emotions as well as The Wrath of Khan does.

I was thinking of putting Apollo's Theme, Aspiration, in for a similar motif use.

Re: Conquests New Shape Thread

Posted: Mon Jan 07, 2019 2:59 am
by Dale
The art progress is EXCITING!

Also. FF LEGEND 2! What a game! I wish they would re-release a colorized but otherwise identical version of this. Still have my cart with box and manuals!