Exult Traces?
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NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
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- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Exult Traces?
Is there a way to debug a consistent crash related to teleportation and the UI_move_object command? The standard error output files don't reveal why the crash occurs.
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- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Exult Traces?
Possible bug? If the Avatar is changed to SHAPE_BLANK (239) and either the hack mover or F3 teleport is attempted, Exult will crash. It looks like setting the Monster tab on, with Walks checked will avoid the crash.
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- Posts: 1219
- Joined: Thu May 14, 2020 1:34 pm
Re: Exult Traces?
Better yet, I'm using the DONT_RENDER flag without trouble or shape changes.
Re: Exult Traces?
To debug you will need to build exult with gdb debug flags and run Exult in gdb. When the crash occurs, backtrace (bt) and hope you get what’s going on.
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!