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Segmentation Fault (NPC #xxx Not Used)

Posted: Mon Jan 12, 2004 1:19 am
by helmespc
I just compiled the source under Slackware 9.1 and when I try to start a new game in both SI and BG it goes thru a whole list of NPC #--- not used errors then gives a segmentation fault. Anyone know the root of this problem and how to go about resolving?

-Patrick

Re: Segmentation Fault (NPC #xxx Not Used)

Posted: Mon Jan 12, 2004 1:33 am
by wjp
NPC #--- not used are normal messages; they don't indicate errors.

Re: Segmentation Fault (NPC #xxx Not Used)

Posted: Mon Jan 12, 2004 2:46 pm
by helmespc
Ok so... regardless when I start SI it crashes and I've tried a variety of options... I can't find stderr.txt and stdout.txt but I'm assuming they show just what is shown on the screen when I run it... which is just the normal startup stuff.. after the last NPC message there is a Segmentation Fault (SDL Parachute Deployed) msg...