- Get native mac build working
What do you mean? Building the Android port on mac?
- Add UI tabs
what do you have in mind? something like :
- Add option for displaying console output in a UI tab
- Look into leveraging google's cloud savegame feature
Honestly, I'd think Dropbox would be nicer or at least along with Google Drive. This could maybe be expanded so you can store your games on Dropbox/Gdrive and add them from that. (For example I already have all the possible games (BG/SI with or without Addons and the localized games) on Dropbox and playing from these folders on my mac)
- Add shortcuts to dpad for combat and target
- Might not be needed with the shortcut icons
Yes, the shortcut bar takes care of this.
- Would be nice to have a shortcut for inventory too
When you click on the backpack in the shortcut bar the paperdolls open (starting with the Avatars but once that is open it opens the other party members' on the next clicks). I thought about whether it should open the backpack instead but since the item mamangement is more than the backpack, I thought it makes more sense to open the backpack
- Consider having the arrow move on the screen in sync with the dpad
- Or hide it like iOS does
Try it out without the cursor. With
https://github.com/exult/exult/commit/b ... ebef754714 I added a quick way to switch from hiding to showing the cursor with the bool Mouse::use_touch_input (see exult.cc:703 where I enable this for iOS). Once you eliminate the cursor suddenly touch input makes much more sense and even feels natural.
- Revisit whether dpad is the best way to control movement
- Could use multi-touch to simulate RMB
I put a lot of thought into it but on a real device multi touch just didn't feel right to control the party. On a phone the screen is too small, on a proper tablet the device is too heavy/unwieldly for it to make it work nicely. Though the dpad location could maybe move up to the middle of the side on tablets to make it more comfortable to holde it while playing.
- Still seems unreasonably sluggish; look into performance
have you upped the FPS (in gameplay options)? it may just need to be set to 10
lowering the audio sample rate might help along with the point scaler.
- iOS port has another UI element (escape button?); find out if it is necessary
Again, try it. It really makes sense to quickly dismiss gumps or quickly open the options gump.
- Find out how to open journal without a 'j' key
Journal? The notebook is also in the shortcut bar. J is not the default for it as this opens the jawbone in SI (also in the shortcut bar)
- Come up with a shortcut to quicksave/load
Maybe this could go to the shortcut bar as well - single click save, double click load. BUt I'm not 100% sure about whether I'd want that on a touch device. To easy to use by accident.
Maybe to icons on the shortcut bar, that only activate on double click?