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Creating keys for doors, chest, etc

Posted: Mon Mar 01, 2004 2:19 pm
by Mighty Dog
Does anyone know of an easy way to link a key to a door, chest, etc. so that it works on it. I'm creating my own town (if not entirely new world) and in the design it requires locked doors. I'd rather not copy existing ones cause then the key will work on an existing door.

Re: Creating keys for doors, chest, etc

Posted: Tue Mar 02, 2004 2:53 am
by wjp
You need to make the quality of the key the same as that of the chest/door.

Re: Creating keys for doors, chest, etc

Posted: Tue Mar 09, 2004 8:30 pm
by Oblivious
How do you change the quality of an item? I can't find any instructions on how to change it anywhere...

Re: Creating keys for doors, chest, etc

Posted: Tue Mar 09, 2004 10:40 pm
by drcode
In map-editing mode (ie, when you're running ExultStudio), double-clicking a door or key should bring up a small dialog box that lets you see or set the quality.

Re: Creating keys for doors, chest, etc

Posted: Thu Mar 11, 2004 6:08 pm
by Oblivious
Exult-Studio, only? Aww...

Actually, I'm not interested in keys. I was only asking because I (obviously, erranously) assumed that books could be created in the same way... One of my favorite past-times is rearranging the library in Lycaeum so it has ALL the books of the land (except for people's journals and ledgers), but I didn't want to have to steal everyone's books.

Still haven't managed to get Exult Studio to work, yet...

Re: Creating keys for doors, chest, etc

Posted: Thu Mar 11, 2004 9:38 pm
by drcode
Works the same for books, in that the quality determines the text.

Re: Creating keys for doors, chest, etc

Posted: Mon Mar 15, 2004 5:39 pm
by Oblivious
Well, yeah, I realize that part's the same...

Uggghhhhnnnn..... *takes a deep breath, and prepares to download and install the daily snapshot+ Exult Studio*

I hate using daily snapshots...

Re: Creating keys for doors, chest, etc

Posted: Tue Mar 16, 2004 8:40 am
by drcode
This is probably a safe time to use the snapshots, since we're mostly leaving the code alone in preparation for the (sometime in this century:-) release of 1.2.