Yes, again: code questions
Posted: Wed Mar 17, 2004 10:44 am
I am wondering about ships, carriages and the magic carpet: riding those probably requires quite a lot of special-and-specialized code, am I right? After all it's a lot of objects moving, rotating around the center of the screen, colliding againist other objects. Is there some quick hack which I can't see, or what else?
I properly implemented a whole world with npc schedules, eggs, scripted events, dynamic and static objects, and so on - but I didn't plan to add such complex forms of transport from the beginning. Now I am trying to, but seems to very intricate and off-the-regular-engine-pattern ...
I properly implemented a whole world with npc schedules, eggs, scripted events, dynamic and static objects, and so on - but I didn't plan to add such complex forms of transport from the beginning. Now I am trying to, but seems to very intricate and off-the-regular-engine-pattern ...