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Really mundane topic: identifying some of the items in BG

Posted: Sat Mar 27, 2004 4:05 pm
by Oblivious
It's always been something that bugged me. Particularly with the vegetation, bottles, jars, and kitchen items (luckily those do have identification!)

SO far I have identified some items. Anyone care to help me with this?

I realize that many of the plants in BG and SI are supposed to be generic.


PLANTS

(I'm still mulling over my plant data, so not everything will be here yet)

Shape 181 (tree)
0- Quercus something (robur maybe?)
1- Quercus
2- Salix babylonica or Salix alba
3- same species as 2, whatever it is.

Shape 306 (evergreen)
I still have no idea. I originally thought they were silver firs, but their bark is the wrong color. They could possibly be wild, very old yews. I believe there are two species, here.

Shape 310 (tree)
0- Pretty sure they're Pinus sylvatica (Scotch pine) For some strange reason, they were never used in BG.
1- see 0
2- see 0
3- I have no idea what this is yet.
4- see 3

Shape 314 (weeds)
I have yet to identify any of these.

Shape 326 (tropical plant)
0- no idea yet.
1- Alocastia macrorhizza or Colocasia esculenta (taro)
2- see 1

Shape 327 (cypress)
They are all Taxodium distichum, without a doubt (swamp cypress, like the type in the everglades)

Shape 328 (baobab)
This one doesn't need identification. I might note that a baobab, though it could survive in Trinsic and Jhelom, wouldn't store water or nutrients in its trunk since the climate is not arid.

Shape 332 (tree)
I have no idea what either of these are.

Shape 453 (tree)
0- Carpinus betulus (European hornbeam)
1- same as 0
2- have yet to identify. Looks like a spruce or arborvitae, though.
3- same as 2
4- apple (duh)
5- haven't identified, yet. Probably apricot or peach.
6- the palms in BG all seem to be just generic palms. I know at least one in-game on the Valorian isles is supposed to be a banana tree (there's bananas on the ground under it)
7- see 6
8- see 6

Shape 631 and 643 (bigass tree)
I believe both shapes are supposed to be Quercus robur. If not that, then a similar species of white oak.

Shape 669 (cactus)
0- Yucca rostrata
1- saguaro
2- see 1
3- see 1
4- Yucca brevifolia (Joshua tree)
5- see 4

Shape 670 (maple)
....probably sugar maple, but who knows. My books aren't very helpful.

Shape 672
Most likely they're all boxwoods, though they are clearly generics as well.

Shape 673
I'm at a loss for most of these. Since they're called 'strange plant', I thought they were just made up stuff, until one day I was looking through my Encyclopedia Botanica one day, and BAM! Frame 0, right in front of me, Amorphophallus paenifolius. I have no idea what the rest of them are. Any ideas, anyone?

Shape 783
I have no idea what any of these are.

Shape 817
Shape 1 is Opuntia (prickly pear, whose fruits are yummy, yummy!) The rest are (I think) massive Ferocactus hamatacanthuses (I'm pretty sure they're ferocactus something)

Shape 999
I believe SI tells what some of these are.
0 is a dracaena, I think, and 5 is definitely a Christmas cactus.

Re: Really mundane topic: identifying some of the items in B

Posted: Sat Mar 27, 2004 10:30 pm
by drcode
Um, er, uh... I'm sorry. I only know the names of about 10 plants, and none of them in Latin:-) It's a noble effort to identify all those, but couldn't some of them just be from the artist's imagination?

Are you a botanist?

Re: Really mundane topic: identifying some of the items in B

Posted: Sat Mar 27, 2004 11:33 pm
by Andrea B Previtera
More than on the artist's imagination and latin names of plants, I'd focus
on the fact that in Black Gate there are crucified corpses labeled as "reeds" ;)

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 1:37 am
by wjp
Hm, is that reeds/corpse confusion in BG without FoV or with FoV?

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 10:35 am
by Oblivious
I'm not sure. There's one of those reeds at the Stonegate ruins.

Maybe RG and his programmers were inspired by Children of the Corn, and thus the crucifix is made from bundles of reeds or some similar aquatic grass....

Here's some other stuff....


JARS (681)
These are probably supposed to be semi-generic.
0- salt? or maybe yeast...
1- I think this is supposed to be spice.
2- see 2
3- either vinegar or honey
4- see 3
5- black pepper
6- see 3
7- sugar or salt
8- honey or vinegar (looks identical to the honey jars in U6... Maybe that means one or more of the smaller golden jars is supposed to be vinegar...)

BOTTLES
0- mead
1- ale decanter
2- wine decanter
3- ale
4- ???? what the hell is that thing? I never understood it...
5- wine
6- rum
7- milk
8- ??
9- ??
10- champagne
11- ?? (maybe dry/sweet/red wine?)
12- ?? (maybe dry/sweet wine?)
13- closed tankard
14- open tankard
15- ?? water decanter?

Speaking of, have these been implemented/restored in Exult, yet? (I'm currently using a snapshot that has some bug that doesn't list the names of items in-game or on the cheats menu... :/)

I remember when clicking on the following background tiles, they would be referred to by these names:
grass w. 3 brown dots- mushrooms
grass w. light blue dots- wet ground
grass w. red flowers- poppies

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 11:21 am
by wjp
I think this may have been an oversight in BG that was fixed in SI. Both BG and SI have a crucifix image in the same shape as reeds. However, BG does not have the word 'crucifix' in its list of item names. SI does, and Exult uses it in SI.

(Note: I'm referring to the BG+FoV version, since I don't have the 'plain' BG)

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 3:18 pm
by Oblivious
I don't think it's a bug, per say, I think they just never programmed it in. All the kitchen items are just called kitchen items in BG as well, but in SI they're addressed by name. Same with the potted plants.

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 7:53 pm
by SB-X
Isn't the kitchen item naming an Exult bug?

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 8:29 pm
by Oblivious
Yes and no.

In the original BG, I specificly remember all the kitchen items being called such.

Re: Really mundane topic: identifying some of the items in B

Posted: Sun Mar 28, 2004 8:51 pm
by drcode
Yes, they are "kitchen items" in the original BG. I've checked this before when it came up here.

Re: Really mundane topic: identifying some of the items in B

Posted: Mon Mar 29, 2004 6:47 am
by Oblivious
When will we get an updated Windows binary snapshot? The current one is almost (or over?) a month old, and it has a bug of not displaying the names of anything save characters. Not even on the cheat screens!!! Strangely, if you click on a pile of coins, it will merely say '23' or something like that....

Re: Really mundane topic: identifying some of the items in B

Posted: Mon Mar 29, 2004 7:02 am
by Colourless
Oblivious from what you've described, it sounds like it might be a problem with your version of Ultima 7. Almost as if your TEXT.FLX has become corrupted.

Re: Really mundane topic: identifying some of the items in B

Posted: Mon Mar 29, 2004 7:07 am
by Dominus
Oblivious if you have that severe bugs please tell us right away. There has not been a new snapshot because nothing has changed in the code since the last snapshot.

Re: Really mundane topic: identifying some of the items in B

Posted: Mon Mar 29, 2004 10:38 am
by Oblivious
Crap...
Alright, I'll reinstall U7 later on today and tell you if that fixes it.

Re: Really mundane topic: identifying some of the items in B

Posted: Mon Mar 29, 2004 1:20 pm
by drcode
You might also check if you have a 'patch' directory (created by ExultStudio). Anything in it will override the same-named file in the 'static' directory.