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Oddities

Posted: Tue Jul 27, 2004 3:25 pm
by Bomb Bloke
I started playing through SI, and I left Monitor and headed up to Fawn.

I came to the goblin tower, and started killing them off. I didn't last long, and got sent off to Monk Isle. On my return, I finished off the remnant of the goblins, but something seemed odd...

I haven't played the game for a very long time now, but should 50% of the goblins be dropping this stuff?

The swamp boots are supposed to be one of the items you have to track down, if I remember. I have several sets of them now. Along with the armor...

Re: Oddities

Posted: Tue Jul 27, 2004 6:28 pm
by Paulon
They do that in the original. Go figure.

Re: Oddities

Posted: Tue Jul 27, 2004 6:52 pm
by Bomb Bloke
...

Ok. Don't mind me. It just looked really weird.

...

Look at me. I'm an oddity. :)

Re: Oddities

Posted: Wed Jul 28, 2004 10:33 am
by Gradilla Dragon
I smell someone new to SI :P

I always saved the game at Monitor, and would reload over and over again until the goblins dropped enough swamp boots for everyone.

Oh, and you say you got killed? Hmm... maybe you were not equipped appropriately. I suggest you to enter Furnace and wander around for a while, collecting the pieces of armor, killing trolls and getting gems, then sell them to Debra at Sleeping Bull Inn, and go back to Monitor to train and buy better equipment. Trolls rarely come in groups if you don't go too deep into Furnace.

Re: Oddities

Posted: Wed Jul 28, 2004 3:44 pm
by Bomb Bloke
I've cleared SI more then once. Years ago.

The reasons I got killed were multiple:

- I was already injured before I got to the tower (hadn't bothered to rest since the knight's test)
- I was not fully armed
- I hadn't bothered to train at all

I was just running up to Fawn to get those varo leaves. I'd clean forgotten I was going to find that tower there, but since I was there, I figured I'd clean the place up.

Again, it was ages ago. It seemed odd that the goblins were dropping that stuff.

Re: Oddities

Posted: Tue Aug 03, 2004 12:44 am
by Bomb Bloke
Ok, at risk of appearing an even greater fool:

- Isn't the party max of SI six characters? I have seven, and I believe could manage eight.

- Gazers can target me through walls. From quite a distance away, too.

- Miggim turned up at the Sleeping Bull... I don't remember if he is supposed to do this or not (I didn't speak with him), but I note it anyway.

- Paralyzed characters in your team 'follow' you if you walk off, by warping to the edge of the screen. I don't think the original did this. (I lost Jaana that way, in BG).

- If you use the Serpent Gates, but walk away from them before you teleport, you get some weird results. Bringing up the hack menu (F2), then removing it, allows you to continue play.

- The goblins called the guards on me when I raided them. The guards came.

- Some NPCs don't equip items correctly. For example, the final automaton in the Mountains of Freedom holds a key and a sword of defense. He didn't equip the sword when he attacked me.

- Other NPCs, who shouldn't hold their weapons, do. The tatoo lady (whatever her name is), held the poison dagger in her hand as she gave me the tatoo... Which I guess was humorous, so I won't say too much more about that. ;)

- Stat change items, if removed by non-player means, leave their effects. For example, early in the game I went and played through the Silver Seed, coming back with all the artifacts. I wore the gloves, which boosted my dex by ten. I then went to train, and I kept the extra stat points when the guard took my gloves off me. The same thing happened when I entered the Mountains of Freedom. Once I got my kit back, and put the gloves back on, removing the gloves worked correctly, the stats returned to their originals. I could equip other gloves without effect, whilst I had them taken off me.

- Selena (or whatever her name is, she drags you off to the mint) carries a key. I put this on my ring, but she dropped it when she teleported away. She didn't drop her stockings, though, which I'd dropped when I found her some plate leggings.

... Not that I'm complaining, mind. ;)

Re: Oddities

Posted: Tue Aug 03, 2004 1:03 am
by Bomb Bloke
(Not complaining about the glitchs. The glitches! Not the stockings!)

Re: Oddities

Posted: Tue Aug 03, 2004 1:06 am
by wjp
Allow me to point you at our bug tracker:
http://sourceforge.net/tracker/?group_i ... tid=102335

The forum is not the best place to report bugs since they tend to get lost.

As for some of the bugs:

The party limit is indeed 6, but there are some ways to bypass this. I'm fairly sure they exist in the original as well. Expect weird behaviour and possibly crashes when you have a party of more than 6.

Miggim is indeed supposed to turn up at the Sleeping Bull.

The stat-affecting-items bug is already in the tracker.

Re: Oddities

Posted: Tue Aug 03, 2004 3:50 am
by Achile
-The door at the sunrise isle before you search the place to put the items who turn gold and been lock

-The northen objet at this place who double (I think the abacus, the dagger and the heart)

Re: Oddities

Posted: Fri Aug 13, 2004 8:55 am
by Wesley
yea.. when i played SI first time i had problems with the scales at sunrise isle... im gonna start over and try again and ill let you know if i have probs

Re: Oddities

Posted: Fri Aug 13, 2004 9:02 am
by Wesley
oh my bad

1) the goblins did that in the original. it was a bug with the wrong loot table. they were goblin stats/pics but IDs different so that they could flag when you killed them all for the quest.

2) the party thing. thats a bug and dont complain if you have problems. i remember in the original i had 7 and i had frequent problems with people leaving my party whenever i ran across someone who wanted to join.

3) gazers. dont belive that was in the original but might have been.

4) stats thing. that was in the original. put item on, train, take off, put on and you gain free stat points. it was a known bug but never taken seriously enough to bitch about. it only worked reliably for the avatar. if it works reliably for others then its a new bug.

5) selena isnt a bug. that was a very sloppy workaround. when she dissapears she does a script. A) duplicate anything she has or had that you need to finish quest B) drop everything but blink ring to ground C) check all chars inventory for blink ring and delete D) i think it also deletes blink ring from ground if you can drop it.

that was done to make sure you didnt end up in a plot/game stopping problem.

Re: Oddities

Posted: Fri Aug 13, 2004 3:05 pm
by Thepal
Strange... I only ever had the goblins drop leather armor/helms/boots/etc and crappy weapons (spears, etc) and food (in the original game. I think I got the swamp boots and stuff with Exult).

Re: Oddities

Posted: Sat Aug 14, 2004 8:39 am
by Achile
Other oddities in the mountain range east of monitor, we see a building inside it (just use alt+ the arrow when you are in a house)

Re: Oddities

Posted: Sat Aug 14, 2004 8:55 am
by SB-X
That's not the underground city you're seeing? From where do you start doing alt+arrow?

Re: Oddities

Posted: Sat Aug 14, 2004 9:15 am
by Gradilla Dragon
From the Monitor Banquet Hall do Alt+RightArrow and you will see it. Seems like an unfinished prison.

Re: Oddities

Posted: Sat Aug 14, 2004 8:12 pm
by Mighty Dog
for anyone whose explored the maps using the teleportation it should be obvious that there are lots of partially completed structures and such. not to mention those lovely chunks the give out a description of what was suppose to go in a given area.

Re: Oddities

Posted: Mon Aug 16, 2004 5:45 am
by TMNM Dragon
Interesting. That spot, east of the banquet hall in the mountain, has that same chunk numbers as the basement of the sleeping bull inn.