Thanks, and some bugs...
Posted: Fri Dec 14, 2001 9:12 am
Fistly, I want to say a BIG THANKYOU to the Exult team for doing an incredible job. You've actually improved one of the best games ever made!
I've just played through the Black Gate using a new game from the beta release - heaps of fun! I found a few little bugs, but nothing serious. I'll list them here if it'll help at all:
1. Between 12 and 1 o clock in the afternoon, the time is listed as 'am' not 'pm'
2. In the Meditation Retreat there were 2 Gorns - Though only one could be talked to.
3. The wisps attacked me for no reason when I first encountered them. Actually, I seem to recall this happening in the original too. I could still chat to them with the whistle though, so that was okay... I just spent a lot of time in the forests running away...
4. When I returned the notebook, Alagner wasn't dead... he was still happily wandering around... the crystal ball showed him being beaten by E&A though. The funny thing is, I walked out of the building, and then back in, and there he was in peices on the floor.
5. The game crashed when I tried to enchant my bolts and arrows. Worked the second try though.
6. After I had successfully enchanted my arrows, the game wouldn't save... it would just crash to the desktop. I fixed this by going back to a previous save. Don't know if it had anything to do with enchant - I didn't try that spell again though...
7. My companions seem to be able to set off teleporters. There was one place on ther Isle of the Avatar where I bounced back and forth on a teleporter 'cause my party kept stepping on it...
That's it. Like I said... nothing too serious. Oh... and if you're interested, I'm running on WinXP and have been updating the beta with the latest snapshots whenever they are released.
Thanks again for resurrecting such a classic. You guys are champions!!
MM
I've just played through the Black Gate using a new game from the beta release - heaps of fun! I found a few little bugs, but nothing serious. I'll list them here if it'll help at all:
1. Between 12 and 1 o clock in the afternoon, the time is listed as 'am' not 'pm'
2. In the Meditation Retreat there were 2 Gorns - Though only one could be talked to.
3. The wisps attacked me for no reason when I first encountered them. Actually, I seem to recall this happening in the original too. I could still chat to them with the whistle though, so that was okay... I just spent a lot of time in the forests running away...
4. When I returned the notebook, Alagner wasn't dead... he was still happily wandering around... the crystal ball showed him being beaten by E&A though. The funny thing is, I walked out of the building, and then back in, and there he was in peices on the floor.
5. The game crashed when I tried to enchant my bolts and arrows. Worked the second try though.
6. After I had successfully enchanted my arrows, the game wouldn't save... it would just crash to the desktop. I fixed this by going back to a previous save. Don't know if it had anything to do with enchant - I didn't try that spell again though...
7. My companions seem to be able to set off teleporters. There was one place on ther Isle of the Avatar where I bounced back and forth on a teleporter 'cause my party kept stepping on it...
That's it. Like I said... nothing too serious. Oh... and if you're interested, I'm running on WinXP and have been updating the beta with the latest snapshots whenever they are released.
Thanks again for resurrecting such a classic. You guys are champions!!
MM