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[OT] Martian Dreams

Posted: Tue Nov 16, 2004 3:33 pm
by drcode
I really like this game. The plot's great, and it's a nice change from the usual Tolkienesque RPG's (even if the landscape is a little dull). One feature I really like (which I think was in U6 too) is the ability to take over any one character in 'solo mode'. Makes it easy to level-up a weak character or run past a bunch of monsters to retrieve something.

It's also amusing to have Spector and RG in the game itself.

Re: [OT] Martian Dreams

Posted: Wed Nov 17, 2004 8:48 am
by gruck
Yeah, Martian Dreams is fun. The dream world sequence is one of the most interesting set of puzzles I have ever played. Just watch out for Rasputin.

Re: [OT] Martian Dreams

Posted: Thu Nov 18, 2004 6:38 am
by cyberfugue
I've got an original copy of Martian Dreams, but have never played it all the way through. I'll have to do that sometime soon. I did get through Savage Empire.

Re: [OT] Martian Dreams

Posted: Thu Nov 18, 2004 7:58 am
by artaxerxes
DrCode:

as silly as it sounds, how much work would it be to add this great feature into Exult? Kinda like a generic Petra-mode. ;-)

Artaxerxes

Re: [OT] Martian Dreams

Posted: Thu Nov 18, 2004 9:42 am
by drcode
Not too hard, except it might break lots of scripts. Might be reasonable to do for a new game.

Re: [OT] Martian Dreams

Posted: Thu Nov 18, 2004 9:46 am
by artaxerxes
DrCode wrote:
> Might be reasonable to do for a new game.

precisely. ;-)

Artaxerxes

Re: [OT] Martian Dreams

Posted: Thu Nov 18, 2004 10:19 am
by Colourless
What I would do.

1) Set 'follow camera' on the party member
2) Make sure each party member stops following the avatar
3) Route all the movement comands to the party member
4) Disable all executing 'use' usecode when in solo mode

Of course eggs and traps and other things will probably still break a little.