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Dead NPC's in Serpent Isle

Posted: Fri Dec 17, 2004 11:31 am
by wmhunt
How can I get dead NPC's to come back to life and follow the schedules I set for them. I was able to do this a long time ago before Exult, but now the dead NPC's in Serpent Isle don't go to the House of the Dead. Instead they seem to be someplace invisible in Skullcrusher somewhere. Even if I set schedules for them, they don't seem to want to leave their dead state and be in their assigned places. Any ideas?

Re: Dead NPC's in Serpent Isle

Posted: Fri Dec 17, 2004 1:00 pm
by Dominus
Please use the search function of the forum or at least read the other subjects on the first forum page.
http://exult.info/forum/viewtopic.php?p=22344#p22344

Edit: and what is it with that fixation on the dead anyway?

Re: Dead NPC's in Serpent Isle

Posted: Fri Dec 17, 2004 6:56 pm
by eris
Don't worry about people who fixate on the dead. They're just practicing necromancy so they'll be ready for Pagan.

Re: Dead NPC's in Serpent Isle

Posted: Fri Dec 17, 2004 7:01 pm
by Gradilla Dragon
That's sick! Necromancy later turns into Necrophilia o_O

Please leave the dead alone

Re: Dead NPC's in Serpent Isle

Posted: Sat Dec 18, 2004 3:16 pm
by wmhunt
Sick...or sexy? :P

Re: Dead NPC's in Serpent Isle

Posted: Mon Dec 20, 2004 2:18 am
by Mel C.
More thoughts on the subject:

Personally, I think anyone who's willing to shag the Avatar should have their life spared.

Also, it would be funny if some of the goblins were shaggable.

Serpent Isle basically is deserted after the Banes. What's a lonely Avatar to do at night? Eh?

Don't mean to sound like a pervert here but the Ultimas are one of the few RPGs out there where you can actually have that kind of fun with the NPCs, so I think we should milk that fact for ALL it's worth. ;)