Cosmetic Bugs
Posted: Thu Jan 13, 2005 5:39 am
The shedules (Ver. Pace) (Hor. Pace) look a bit silly. In the original, it works like this:
1. Walk straight ahead until you encounter an obstacle.
2. turn 90 degrees.
3. turn 90 degrees (same direction as 2)
4. repeat 1.
This all happens in a decent time frame, so you can see the guard turn around.
In Exult, it looks more like this:
1. Walk straight ahead until you encounter an obstacle.
2. IMMEDIATELY turn 180 degrees and keep walking. No time to waste in this corner!
3. Walk up to the obstacle on the other end.
4. Stare at the wall for 5 minutes (take a pee? I don't know??)
5. Turn 180 degrees and repeat 1.
(look at the guard on the east gate of Trinsic, right after starting BG)
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In Black Gate:
Enter the dungeon at 0067-1430 (base10).
Take the second passage leading north.
It's spawning cows! Cows, in a dungeon? I loaded the original, no cows there.
I thought this is really weird, since I thought that eggs are handled by usecode and that Exult didn't change the usecode, but I swear it's spawning cows in there!
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Combat animation still isn't right. There are three frames when striking with a weapon.
1: NPC holding weapon behind his back
2: NPC holding weapon sideways.
3: NPC holding the weapon forward (dishing out)
Exult uses the normal weapon frame (where the weapon points upward) for frames 1 and 2, and the "striking" weapon frame only for frame 3. It should be the "striking" weapon frame for 1. and 2. as well.
After doing the Test of Virtue and being Uber-Avatar, I remember the Avatar sometimes striking faster with only two frames. Namely number 1. and 3. This was kindof cool, since it looked as if he swinged the weapon above his head.
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I set the time to 23 h in BG and the NPC shedules didn't seem to change. People where still baking bread, selling stuff in their shops, and the tavern was empty.
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After breaking the glass tops in the weapons store (and the owner calling the guards), the guard asked me to surrender, but didn't bother to attack me when I refused. The owner attacked me, but I could easily run away, since the "run" arrow wasn't disabled (as it should in "danger" areas).
1. Walk straight ahead until you encounter an obstacle.
2. turn 90 degrees.
3. turn 90 degrees (same direction as 2)
4. repeat 1.
This all happens in a decent time frame, so you can see the guard turn around.
In Exult, it looks more like this:
1. Walk straight ahead until you encounter an obstacle.
2. IMMEDIATELY turn 180 degrees and keep walking. No time to waste in this corner!
3. Walk up to the obstacle on the other end.
4. Stare at the wall for 5 minutes (take a pee? I don't know??)
5. Turn 180 degrees and repeat 1.
(look at the guard on the east gate of Trinsic, right after starting BG)
----------------------------------------------------------------------------------
In Black Gate:
Enter the dungeon at 0067-1430 (base10).
Take the second passage leading north.
It's spawning cows! Cows, in a dungeon? I loaded the original, no cows there.
I thought this is really weird, since I thought that eggs are handled by usecode and that Exult didn't change the usecode, but I swear it's spawning cows in there!
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Combat animation still isn't right. There are three frames when striking with a weapon.
1: NPC holding weapon behind his back
2: NPC holding weapon sideways.
3: NPC holding the weapon forward (dishing out)
Exult uses the normal weapon frame (where the weapon points upward) for frames 1 and 2, and the "striking" weapon frame only for frame 3. It should be the "striking" weapon frame for 1. and 2. as well.
After doing the Test of Virtue and being Uber-Avatar, I remember the Avatar sometimes striking faster with only two frames. Namely number 1. and 3. This was kindof cool, since it looked as if he swinged the weapon above his head.
--------------------------------------------------------------------------------
I set the time to 23 h in BG and the NPC shedules didn't seem to change. People where still baking bread, selling stuff in their shops, and the tavern was empty.
--------------------------------------------------------------------------------
After breaking the glass tops in the weapons store (and the owner calling the guards), the guard asked me to surrender, but didn't bother to attack me when I refused. The owner attacked me, but I could easily run away, since the "run" arrow wasn't disabled (as it should in "danger" areas).