Porting to Dreamcast
Posted: Fri Feb 04, 2005 3:34 pm
WJP and I were sent the following letter, but neither of us has the time or inclination to take the challenge. Perhaps somebody here? In any case, I think it would be fairly difficult due to the limited memory (and the fact that Exult is a bit of a memory hog).
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Hi Jeff, hey Willem!
My name is Max Scharl and I'm the C.E.O. of the non-commercial organisation Dreamcast-Scene (www.dreamcast-scene.com) which also has an online database based on the Wiki system.
Currently we're in the early stages of preparing a "Dreamcast porting competition". The goal is to port a game (in your case: your engine) to the Dreamcast and the best production and porting skills win. The winner receives prices worth approx. US$850 plus the 10 best productions will be added to the professional pressed CD "Dreamcast Demo Disc". 2.000 units will be produced (incl. case and all that stuff) and it's a free (!) giveaway.
Okay, my question now is if you and your team is interested in this competition. I'm giving you all that info in advance because it would be a shame if we would set up such a competition and nobody would participate, plus I think your project is a bit more complex and it's worth to give it some extra time.
If you like some short information about the Dreamcast system:
* The Dreamcast is the one and only (!) videogame console which has a free, open source development kit called KallistiOS: http://www.dreamcast-scene.com/index.ph ... KallistiOS
* Beside the normal controller, there's also an official keyboard (like a normal PC keyboard), mouse, broadband adapter and modem available.
* Specs: http://www.dreamcast-scene.com/index.ph ... MainSystem (scroll a bit down)
* There are SDL libraries for Dreamcast out there: http://sdl-dc.sourceforge.net/#SDL
* A Dreamcast system is available for 50 Euros / US$ 40 on eBay.com / eBay.co.uk / etc.
If you have any questions left, please mail me. I'm interested in your opinion on this.
Best regards,
-Max
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Hi Jeff, hey Willem!
My name is Max Scharl and I'm the C.E.O. of the non-commercial organisation Dreamcast-Scene (www.dreamcast-scene.com) which also has an online database based on the Wiki system.
Currently we're in the early stages of preparing a "Dreamcast porting competition". The goal is to port a game (in your case: your engine) to the Dreamcast and the best production and porting skills win. The winner receives prices worth approx. US$850 plus the 10 best productions will be added to the professional pressed CD "Dreamcast Demo Disc". 2.000 units will be produced (incl. case and all that stuff) and it's a free (!) giveaway.
Okay, my question now is if you and your team is interested in this competition. I'm giving you all that info in advance because it would be a shame if we would set up such a competition and nobody would participate, plus I think your project is a bit more complex and it's worth to give it some extra time.
If you like some short information about the Dreamcast system:
* The Dreamcast is the one and only (!) videogame console which has a free, open source development kit called KallistiOS: http://www.dreamcast-scene.com/index.ph ... KallistiOS
* Beside the normal controller, there's also an official keyboard (like a normal PC keyboard), mouse, broadband adapter and modem available.
* Specs: http://www.dreamcast-scene.com/index.ph ... MainSystem (scroll a bit down)
* There are SDL libraries for Dreamcast out there: http://sdl-dc.sourceforge.net/#SDL
* A Dreamcast system is available for 50 Euros / US$ 40 on eBay.com / eBay.co.uk / etc.
If you have any questions left, please mail me. I'm interested in your opinion on this.
Best regards,
-Max