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Spell effects damage value?
Posted: Fri Dec 21, 2001 3:56 am
by Thomas Decker
Does anybody know how much damage the spell effects do in comparison to the weapon values? (Sword - 6, Glass sword - 127, etc...)
If yes, where could I find that list?
For example, I was looking for the magicians wand damage code and couldn't find it anywhere - though its rather a weapon than a spell.
Or the spell weapons that NPC mages wield (e.g., Mortegro in SI) - since Mortegro can join you for a while, wouldn't it be interesting to know how much damage he could do?
As a side note - Has anybody noticed that tongs do as much damage as a sword? WT#?
Re: Spell effects damage value?
Posted: Fri Dec 21, 2001 8:42 am
by drcode
Spells do damage by firing special weapons. These are listed in our 'weapons.txt' file, although that file is pretty far out-of-date.
Re: Spell effects damage value?
Posted: Fri Dec 21, 2001 10:18 am
by wjp
Magic Storm does things a little different, though. (Which is why it doesn't do _any_ damage, the last time I checked)
Re: Spell effects damage value?
Posted: Fri Dec 21, 2001 11:39 am
by drcode
What is Magic Storm supposed to do? I don't recall ever noticing, even when playing the original BG.
Re: Spell effects damage value?
Posted: Fri Dec 21, 2001 11:48 am
by wjp
It throws random lightning strikes at nearby enemies. The function that should apply the damage hasn't been implemented yet, IIRC.
Weapons.txt
Posted: Sat Dec 22, 2001 6:28 am
by Thomas Decker
Where can I find this file?
Re: Weapons.txt
Posted: Sat Dec 22, 2001 6:32 am
by wjp
In the docs/ directory in CVS. You can get it through SF's webCVS:
http://cvs.sourceforge.net/cgi-bin/view ... cvs-markup
Re: Weapons.txt
Posted: Sat Dec 22, 2001 8:10 am
by Thomas Decker
Thanks. Are these the values used in the original game?
(Meaning that the lightning wand and the magicians wand both do 8 pts of damage - Shouldn't the charged lightning wand do more damage?)
Re: Weapons.txt
Posted: Sat Dec 22, 2001 8:22 am
by wjp
this file is _very_ old. (It's created by exult 0.30, as you can see in the header)
I'm not sure how correct the values are.
Re: Weapons.txt
Posted: Sat Dec 22, 2001 10:17 am
by Max aka Moscow Dragon
Corp Por spell in U7BG sometimes just plain _kills_ the opponent, not fires a missile which will obey the usual missile logic.
Re: Weapons.txt
Posted: Sat Dec 22, 2001 9:12 pm
by Neutronium Dragon
That was the idea of Corp Por in BG - instantly kills the targeted opponent.
Neutronium Dragon
Re: Weapons.txt
Posted: Sun Dec 23, 2001 6:56 am
by XxVenomxX
Right, but the point is that the spell cast a missle, which could miss the target. Without the missle, it just plain kills without the probability of missing, making it a whole lot easier. Just an observation
Re: Weapons.txt
Posted: Wed Dec 26, 2001 8:09 am
by Thomas Decker
The walkthrough by Dan Simpson has quite extensive weapon damage values, but not for spells or wands.
BTW, I've just hopped to Erstams retreat - "Cheaters never win"
In the armory there are 2 wands I don't know - could one be the dreaded Wand of Detainment?