Aspect & Release
Posted: Tue Aug 19, 2008 4:52 pm
Hi everyone. I've been using exult since before it's first official release, when it was just snapshots, but I've never had any reason to post before. I have two questions though, so I figured now was as good a time to ask them as any.
I read the forum rules, but you never know with these things, so if I'm inadvertently doing something wrong, just let me know and I'll stop.
First, is there any word on when the next stable official release will be? There hasn't been one in ages, and the snapshots look like they have some exciting things, but when they say they're unstable, they're not kidding!
Second, and more importantly, when are we going to get a solution to the aspect ratio problem? The original resolution of U7 was 320x200, which is a 16:10 resolution, but on the old hardware that would run U7, that resolution would be vertically stretched into a 4:3 aspect ratio. Since modern computers and monitors only run software in its native resolution (or stretch it horizontally), though, this results in everything looking too wide no matter what resolution you set exult to run in. Other programs that are intended to enable the playing of older games on modern systems (like DosBox or ScummVM) usually have a "correct aspect ratio" option or somesuch that fixes this, so one would think it wouldn't be that hard to implement. Are you guys working on this?
I hope I don't seem like I'm cracking the whip; I know you guys have more to do then rewrite engines for 15 year old games. Thanks for what you've already accomplished.
I read the forum rules, but you never know with these things, so if I'm inadvertently doing something wrong, just let me know and I'll stop.
First, is there any word on when the next stable official release will be? There hasn't been one in ages, and the snapshots look like they have some exciting things, but when they say they're unstable, they're not kidding!
Second, and more importantly, when are we going to get a solution to the aspect ratio problem? The original resolution of U7 was 320x200, which is a 16:10 resolution, but on the old hardware that would run U7, that resolution would be vertically stretched into a 4:3 aspect ratio. Since modern computers and monitors only run software in its native resolution (or stretch it horizontally), though, this results in everything looking too wide no matter what resolution you set exult to run in. Other programs that are intended to enable the playing of older games on modern systems (like DosBox or ScummVM) usually have a "correct aspect ratio" option or somesuch that fixes this, so one would think it wouldn't be that hard to implement. Are you guys working on this?
I hope I don't seem like I'm cracking the whip; I know you guys have more to do then rewrite engines for 15 year old games. Thanks for what you've already accomplished.