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MT-32 SYSEX
Posted: Wed Apr 05, 2006 8:50 pm
by animeloe
Is there a way to get the mt-32 sysex to work using exult? I have a genuine MT-32+SCC-1. It'd be nice if there was a way to get the commands sent via MPU-401 interface (though 1 out of 10000 may be able to take advantage of the sysex messages).
Re: MT-32 SYSEX
Posted: Wed Apr 05, 2006 9:20 pm
by Colourless
Yes. Use a Exult 1.4 Snapshot for Sysex support. Exult doesn't support MIDI SFX so it only has an effect on the music. If you set the correct Midi output device and set exult to the correct midi conversion type you will be laughing.
Oh and using an SCC-1 is unnecesary. It is really old and I don't recommend using such old hardware in a modern machine with a recent operating system. It would be better to connect the MT-32 to the MIDI port on a modern sound card or a USB MIDI IO module. I personally connect my MT-32 to the MIDI ports on my SB Audigy 2ZS.
-Colourless Dragon
Re: MT-32 SYSEX
Posted: Wed Apr 05, 2006 9:32 pm
by Garrett
This may be a stupid question, but don't the OGG tracks essentially make the genuine hardware unnecessary, or is it still as-such inferior?
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 1:28 am
by Dominus
Essentially yes, the tracks were recorded with a real MT-32 but some people complained about varying volume and that they want to use their real Roland device with it. Also with it you can easily balance the volume of sfx and the MT-32.
And with the Sysex programmed in Exult it is quite fun to look at the display
I *hope* that Colourless will look at the Roland sfx at some time, too
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 2:29 am
by Garrett
Ah, I see, the coolness factor. Sounds very interesting. The dailies' feature list just keeps on growing.
The only problem I have with the volume is during BG. If you turn up your speakers to get louder music the gump sounds become far too loud. Of course now OGG is becoming more and more accepted so I could edit the volume myself if I got around to it. And a good five months later I still haven't. Shows how little it bothers me.
The main reason to redo the sound effects would be to bring them up to par with the awe-inspiring music fidelity, but even so they're still more than good enough compared to the SoundBlaster ones. I downloaded the SB ones first because I have a SB card, forgetting the game isn't limited by DOS traditions any longer. Heh.
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 4:33 am
by Dominus
well, the mt32 sfx you can download are the correct ones as well. So that's why it would be cool to have native mt-32 support but as unnecessary as the music support
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 2:02 pm
by Colourless
Actually, the OGGs from SI sound slightly different to the output from Exult. Best as I can tell, the OGGs are wrong. Not sure how they were recorded but I'm guessing it was done by playing midi files converted using XMI2MID outside of the game itself, which in this case wont reproduce everything correctly.
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 3:24 pm
by Wizardry Dragon
XMI2MID you say? Would this perchance make XMIDI files paltable to my MIDI sequencer? And if so, where do I get this?
---------
Peter M Dodge aka Wizardry Dragon
Lead Designer
Ultima VII: The Feudal Lands
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 4:58 pm
by animeloe
heh.... this isn't even a modern mach. Modern machs don't even HAVE ISA 8-bit let alone 16-bit. The machine in question is a P466 (OC 300) w/ 512MB RAM. The sound effects are from the mt-32 (but requires the sysex patch to get the correct sound (else you get the funny noises). But yes, the scc-1 wouldn't even FIT in a modern machine. I'm asking because the balances from the prerecorded is wierd (coming from HAVING the real thing and PLAYING it in DOS) yes you NEED the scc-1 or "smart" mpu-401 to play from dos. Playing the old games in DOS is AMAZING (with a slowing program like moslo) when SB16+MPU-401 [mt-32/scc-1]
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 7:46 pm
by animeloe
The reason I'm asking about the sysex stuff is for two reasons. 1. the SFX are NOT WAV based but MT-32, and 2. the correct sounds are "programmed" into the device. Is there a way to do what the program ORIGINALLY had -- music+sfx mt-32, voice soundcard.??
Re: MT-32 SYSEX
Posted: Thu Apr 06, 2006 8:37 pm
by Dominus
1. No 2. no
Only music can be played with the MT-32. SFX has to be wave based at the moment.
Re: MT-32 SYSEX
Posted: Fri Apr 07, 2006 6:21 am
by animeloe
Too bad
Oh well, got the soundpacks to "apease" my need
I understand why you can't HAVE it like the original. You'd get some very strange noises coming out of the MIDI. (like when you reset the MT-32 AFTER the game started) *hehe*