Exultstudio SFX tab
Posted: Tue Jun 29, 2010 3:11 am
Hello all.
First I'd like to just thank all the people who've worked on Exult over the years. I keep coming back to this project and am delighted to see that it's still being worked on.
ExultStudio is a fabulous tool and I've been having a lot of fun with it. Mostly I've been adding sound effects to the game, which started when I noticed the SFX for fire was missing from both games and proceeded to dig in to Exult Studio to fix that.
That brings me to my question though: Are all the objects in the world hard-coded in initgame.dat with the SFX flag on/off? Shouldn't turning on a sound effect and saving "shape info" in ES re-populate the world with SFX enabled objects? If the latter is the case, there may be a problem with this functionality in ES. What happens is when I enable SFX for an object (both with the "sound effect" flag and checking "SFX" under extra), objects in the world do not have that sound effect unless they are re-placed with ES. I hope this is clear and that there's some way to fix the problem, I don't want to have to re-place all the objects to give them sound effects!
First I'd like to just thank all the people who've worked on Exult over the years. I keep coming back to this project and am delighted to see that it's still being worked on.
ExultStudio is a fabulous tool and I've been having a lot of fun with it. Mostly I've been adding sound effects to the game, which started when I noticed the SFX for fire was missing from both games and proceeded to dig in to Exult Studio to fix that.
That brings me to my question though: Are all the objects in the world hard-coded in initgame.dat with the SFX flag on/off? Shouldn't turning on a sound effect and saving "shape info" in ES re-populate the world with SFX enabled objects? If the latter is the case, there may be a problem with this functionality in ES. What happens is when I enable SFX for an object (both with the "sound effect" flag and checking "SFX" under extra), objects in the world do not have that sound effect unless they are re-placed with ES. I hope this is clear and that there's some way to fix the problem, I don't want to have to re-place all the objects to give them sound effects!