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Black Gate intro.
Posted: Mon Jul 31, 2006 8:31 am
by drcode
Last night, I checked in code contributed by Eric Wasylishen that implements lip-syncing when the Guardian speaks. It will probably show up in tomorrow's snapshot.
Re: Black Gate intro.
Posted: Mon Jul 31, 2006 10:54 am
by marzo
It is looking very good. Nice work, Eric!
Re: Black Gate intro.
Posted: Mon Jul 31, 2006 12:11 pm
by artaxerxes
excellent work... it works perfectly!
/me wonders if the SI intro could be synchronised too.
Artaxerxes
Re: Black Gate intro.
Posted: Mon Jul 31, 2006 5:16 pm
by SB-X
That's excellent! Thanks for checking the patch tracker from time to time. (or however it was contributed)
Re: Black Gate intro.
Posted: Mon Jul 31, 2006 11:03 pm
by Sleepy Emp
Did this update include the 127+ character fix? It still doesn't seem to work.
Nice lipsync, by the way.
Re: Black Gate intro.
Posted: Tue Aug 01, 2006 12:35 pm
by drcode
Actually, Eric emailed his changes to me directly, and I said I'd try them that night. But that was almost two months ago...
Re: Black Gate intro.
Posted: Wed Aug 16, 2006 7:54 am
by Alun Bestor
Ahh, this is brilliant! And a long time in coming
I did notice the intro still has some sound issues (no sound for the Guardian emerging, no sound for the static), and rendering problems in resolutions greater than 320x200, with graphics rendering outside the original screen area after the Guardian's speech. Perhaps the whole thing should be letterboxed to the original dimensions regardless of screensize?
Re: Black Gate intro.
Posted: Wed Aug 16, 2006 11:54 pm
by gruck
Is Exult still missing the very unimportant moongate zoom in the intro?
Re: Black Gate intro.
Posted: Thu Aug 17, 2006 1:08 am
by Alun Bestor
Yup. I was actually thinking that one way to improve that moongate zoom over the original would be to render a fullscreen swirl effect behind and the painted background over the top of it, with the moongate itself masked out so that the swirl shows through. Then when the shot was zoomed in, it would appear as if the swirl were expanding to fill the whole screen, rather than getting pixellated.
Re: Black Gate intro.
Posted: Fri Aug 18, 2006 2:20 pm
by Incarnadine
The lip sync is great, but I seem to be getting a bunch of crash bugs, so I'll just have to stick to the standard 1.2 release for now
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 1:45 am
by Garrett
Try bypassing the intro by editing the config file (this is explained in the documentation, naturally).
If that solves the crash then that is indeed where the problem is, if it doesn't then there's something else in the CVS code that disagrees with your system. Either way, finding out exactly what is causing your problem would probably be very useful to the team.
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 2:54 am
by Alun Bestor
You don't even need to edit the config file to do this. Just click on "Setup" on the Exult start screen and switch "Play introduction" to "Off".
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 7:33 am
by Incarnadine
You misunderstand me. The crash bugs don't seem to have anything to do with the intro itself.
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 7:51 am
by wjp
Could you submit detailed bug reports about these crash bugs to our bug tracker?
http://sourceforge.net/tracker/?group_i ... tid=102335
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 9:02 am
by Dominus
yes, please, only bug reports do actually inform us that there are problems and what they are. Many thanks for reporting them!
Re: Black Gate intro.
Posted: Sat Aug 19, 2006 9:35 pm
by drcode
Please, do submit them. We may actually want to release a new official version someday:-) Plus, the recent snapshots have loads of bug fixes in them, and I'd like to see them get solid enough so most people can use them.
Re: Black Gate intro.
Posted: Sun Aug 20, 2006 11:26 am
by octopusfluff
Do you have any particular milestones you're looking for, before the next release?
I'm just curious as to what criteria you're using for that, since /so much/ has happened since the last release.
Re: Black Gate intro.
Posted: Sun Aug 20, 2006 10:15 pm
by drcode
A big criteria is that the game doesn't crash:-) I suspect this has something to do with audio, and it seems to be a problem on Windows.
Otherwise, I think we have enough bug fixes to justify a 1.4 release, plus we have the mods, multiple-maps, and the new opening screen.
Re: Black Gate intro.
Posted: Sun Aug 20, 2006 10:59 pm
by SB-X
Why not impose a "feature freeze" on yourselves? Then you'd make sure not to introduce any new bugs, and be encouraged to release the long awaited 1.4.x as soon as possible. (whatever happened to the Linux-style branching versions anyway?)
Re: Black Gate intro.
Posted: Mon Aug 21, 2006 5:45 am
by octopusfluff
Not even Linux uses Linux-style branching versions anymore.
Re: Black Gate intro.
Posted: Mon Aug 21, 2006 7:07 am
by wjp
I'd also name the next release 1.5, and not 1.4, to avoid confusion.