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Updated OGG Music

Posted: Sun Jan 22, 2012 9:16 pm
by psz
I was enjoying U7 in DosBox with my custom Soundfont one day, but found that Serpent Isle hated me (Without General MIDI patch, it'd lock up at the Lord Britsh Presents screen, unless I picked Sound Blaster or No Sound... With the MIDI patch, only No Sound worked)

Thus, I decided to re-encode every song from the Exult MT32 Patch with my personal Sound Font, so I could play the game "Properlly".

Winter Dragon expressed interest, so here it is:

http://psz01.dyndns.org:2494/psz/music/Exult-Music.rar

Notes:

Track 16 I couldn't redo because I have no source MIDI for it

Tracks 49-51, I have neither a source MIDI nor a source OGG.


Track 52 (Cave) I redid as well as I could, seeing as I don't own an MT32

Most songs are either Televar's U7 MIDI converted directly to OGG (with my soundfont) or, at the very least, Televar's MIDI with minor instrument changes, to make them sound better with this soundfont.

Tracks 4-8 have been replaced with ambient sounds from freesounds.org. Please don't redistribute.


Installation:

Extract all files to the %exult%/data/music folder (%exult% is where you installed Exult to)

Enjoy!

Re: Updated OGG Music

Posted: Wed Jan 25, 2012 5:45 pm
by TDI
That sounds very nice. Quality wise, I think it's the best U7 music I've heard so far.

Personally, some sounds are too "soft" for my tase and I'd prefer them more pronounced so that the original track is more recognizable. One extreme example is the "Ghosts" track (32) where some of the melody seems to be completely gone.

By the way, at the end of each track Foobar2000 reports a "Decoding Failure (Unsupported format or corrupted file)" error, for some reason.

Re: Updated OGG Music

Posted: Wed Jan 25, 2012 6:30 pm
by psz
Weird.

I used VLC to encode the OGGs from either WAV files or MP3s (which I'd created awhile back), but haven't had a problem using them in Exult as of yet, so I never noticed.

I still have the Original MP3s (Direct, untouched, unedited versions of Televar's MIDIs using a wave table), so I may make a "vanilla" version. (I tended to replace "Synth" instruments with "Real" instruments... IE: SynthBrass with Brass Ensemble, etc)

Re: Updated OGG Music

Posted: Wed Jan 25, 2012 6:31 pm
by psz
And looking at it, Ghost is one I *DIDN'T* edit.... It may be that one of the tracks used a range that the intrument on the wavetable didn't like....

I'll take a look at it later, if I have time.

Re: Updated OGG Music

Posted: Wed Jan 25, 2012 6:50 pm
by psz
Let me know if either of these sound better (Working on this during my lunch break ;->)

http://psz01.dyndns.org:2494/psz/alt/Ghosts.mp3

http://psz01.dyndns.org:2494/psz/alt/Ghosts.ogg


(The MP3 is my original MIDI conversion, the OGG is a modified version of what I had included in the .rar Looks like I DID tweak Ghosts a bit, but didn't archive it)

Re: Updated OGG Music

Posted: Thu Jan 26, 2012 5:50 pm
by TDI
That MP3 is also missing that part of the melody I mentioned. It's right at the beginning. There's usually more texture and another instrument there.

Re: Updated OGG Music

Posted: Thu Jan 26, 2012 6:24 pm
by psz
Does the new off have the same problem?

Re: Updated OGG Music

Posted: Thu Jan 26, 2012 6:42 pm
by psz
Off == Ogg (Phone Autocorrect for the win)

Re: Updated OGG Music

Posted: Thu Jan 26, 2012 7:43 pm
by TDI
The ogg can't be downloaded from the link. 404

Re: Updated OGG Music

Posted: Thu Jan 26, 2012 10:24 pm
by psz
Sorry, try now (Forgot to add ogg to the MIME types)

Re: Updated OGG Music

Posted: Sat Jan 28, 2012 2:50 pm
by N
This sounds so good. Wow. Wow. Really impressive. It seems to slow things down a bit, but that's probably my computer.

I'm not sure if it's just me or if the tracks need to be normalised a bit more. Seems that some bits are much louder than other things going on. (or it might just mean I don't really understand the settings well)

Amazing though. Really great sound.

Re: Updated OGG Music

Posted: Sat Jan 28, 2012 6:54 pm
by psz
I had to normalise the tracks to begin with, because the particular soundfont I use is **QUIET**.

But, it probably OVER did it a bit in relation to the sound effects. (Which I'm debating on working on)


The slow down is probably because I encoded them WAY high to preserve sound quality.... Too high, most likely.

If I get time, I'll re-encode them to something a bit more sane ;-> (Should make the DL faster, too)

Re: Updated OGG Music

Posted: Sun Jan 29, 2012 12:54 pm
by BlohoJo
Sounds great! But... WAY too loud! :\

Re: Updated OGG Music

Posted: Sun Jan 29, 2012 7:27 pm
by psz
When I get a chance, I will re-encode them at about 75% volume, cut the "dead" silence at the end of most of them, and change up a couple I'm not happy with.

I'll post the URL when its done

Re: Updated OGG Music

Posted: Mon Jan 30, 2012 2:40 am
by N
You rock! Stones sounds so good like this!

Re: Updated OGG Music

Posted: Mon Jan 30, 2012 4:37 pm
by psz
In regards to the volume being too loud:

Is this compared to sounds in game, or just played alone?

(Reason I ask is because the music doesn't seem to be too loud in-game, for example the Guardian Intro or during combats: His speech is still louder than the music, and I can still hear the sounds of combat over the music)

Re: Updated OGG Music

Posted: Mon Jan 30, 2012 6:58 pm
by psz
Here is a direct MIDI to OGG set.

I didn't edit the volume, or change any instruments.

Let me know if it's too quiet now, just right, etc

http://psz01.dyndns.org:2494/psz/music/ ... NoEdit.rar


(File size is MUCH smaller... My converted was setting OGGs to 256kps :-P)

Re: Updated OGG Music

Posted: Sat Mar 17, 2012 8:26 pm
by N
Hi,

Sorry for not answering sooner. To be honest, I'm not entirely sure what to say.

I'm having trouble telling what he difference is entirely. Not sure what you mean by "didn't change the instruments". It does seem quieter.

Let me know what kind of feedback you'd like and I'd be happy to provide.

-N

Re: Updated OGG Music

Posted: Tue Mar 20, 2012 4:19 pm
by psz
On the original version I released, I had taken a number of the MIDI files and changed instruments (from synthbrass to Brass Ensemble 1, for example), just to make the music sound more `real`, so to speak.

I had also normalized the music, which made it louder overall.


The second set was straight MIDI => Wav coversion. No instrument changes, no volume adjustment. Nada.

Re: Updated OGG Music

Posted: Thu Mar 22, 2012 3:48 am
by Jaesun
The original music recorded with an actual MT-32 still sounds much better (even though some of it was a bit off). Just my 2 cents.

Re: Updated OGG Music

Posted: Sun Jan 21, 2018 8:57 pm
by psz
Any chance someone still has these files I posted? My hard drive crashed recently and the original files as well as the RAR are now long gone.


Thanks!

Re: Updated OGG Music

Posted: Sun Jan 21, 2018 9:07 pm
by Dominus
Sorry, not me. That has been a while...

Re: Updated OGG Music

Posted: Mon Jan 22, 2018 8:42 am
by paulo
They're on my ppa i think. Not sure if they're the same.

https://code.launchpad.net/~exult-team/ ... /+packages

Download one of the packages 'exult-audio-pack' and try to view them in winrar or 7z or something.

Re: Updated OGG Music

Posted: Mon Jan 22, 2018 9:47 am
by Dominus
@Paulo, isn't that just the normal audio pack (sfx + ogg files) that we also have on our download page?

Re: Updated OGG Music

Posted: Mon Jan 22, 2018 11:36 am
by paulo
Thought that was what he wanted. Disregard that.