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Marzo updated BG Keyring and SI fixes mods
Posted: Tue Apr 17, 2012 9:26 am
by Dominus
As his website Seven Towers is currently down the two mods can be downloaded from our site:
BG Keyring
http://exult.info/snapshots/Keyring.zip
SI Fixes
http://exult.info/snapshots/Sifixes.zip
Changes:
BG Keyring:
Marzo added the improved and awesome flying carpet which can be rolled up and carried around
SI Fixes:
When I last played SI I found it strange that Captain Hawk's ship has the ankh symbol sail. As the inhabitants of Serpent Isle hate Beast British that doesn't make sense. So Marzo got rid of the ankh
Edit:reuploaded the two mods and set the minimum exult version to 1.5.0SVN so people with the rc1 are not able to use them and run into errors.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Fri Apr 20, 2012 7:27 pm
by Jaesun
Nice work Marzo!
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sat Apr 21, 2012 7:45 pm
by Markahkiin
Thanks so much for the updates, Marzo!
I seem to be unable to use the new rollable flying carpet, though. Every time I click on it, it tells me that there's not enough room to unroll it (despite there being a lot of empty space).
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun Apr 22, 2012 1:56 am
by Dominus
Please provide a savegame.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun Apr 22, 2012 2:09 am
by Markahkiin
http://www.mediafire.com/?f4njefpb0rboy63
I believe this is right. The magic carpet should be on the Avatar's back.
Thanks again!
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun Apr 22, 2012 2:13 am
by Markahkiin
Err, my bad, this should be the right save game, I think:
http://www.mediafire.com/?pm4f7g7wxu4p1im
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun Apr 22, 2012 1:20 pm
by Dominus
you have to use the LATEST *snapshot* of Exult as the keyring readme says. The keyring.cfg didn't have the correct minimum exult version set. I'll see about adding that.
Edit:reuploaded the two mods and set the minimum exult version to 1.5.0SVN so people with the rc1 are not able to use them and run into errors.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Mon Apr 23, 2012 8:43 am
by Crowley
Has Marzo put a teleport egg in the football secret area in SI now? When I asked him about it some years ago, he said he intends to.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Mon Apr 23, 2012 8:55 am
by Dominus
Don't know but try it out
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Mon Apr 23, 2012 9:14 am
by Markahkiin
Ahh, apologies for the confusion then, and thanks again for looking into it.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Tue Apr 24, 2012 6:32 am
by Dominus
No problem, in fact this was good since that alerted me to the fact that I needed to set the minimum version to our SVN for it to work. So thank you
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Tue Apr 24, 2012 11:54 am
by marzo
Given that I knew this had to be done but forgot to do it anyway, this is entirely my fault.
Re: teleport egg in the football secret area in SI: It completely slipped my mind; I don't think I did it.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Tue Apr 24, 2012 12:02 pm
by Dominus
Funnily the cfg in my mod folder was still set to cvs
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun May 06, 2012 9:27 pm
by Vergil Dante
Skitz10 here... sorry had to make a new name... Any chance of getting an avatar pack update for i have an old version but it don't work with the new SIfixes... I've been playing alot of Serpent Isle since it seems to crash less for me than BG.
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun May 20, 2012 1:01 am
by Blitz
Any form to add new sprites? (items,tiles etc).
Re: Marzo updated BG Keyring and SI fixes mods
Posted: Sun May 20, 2012 2:33 am
by Dominus
Sorry, no such form. Usually you upload them somewhere and post a link to them (with the [ img ] tag - see first thread)