Bugs in combat with opened spellbook or other gumps
Posted: Mon Nov 05, 2001 6:25 am
Hi there,
first i wish to thank you guys, the developers of Exult, who have done a well job with making Exult. Giving me and a lot of other enthusiasts the chance to play again, or sometimes first, this great games from Lord British.
After playing a while, i have found a few things that are really annoying bugs for me.
Before someone now will answer me, that i must post this to the Bug-Tracker, let me say, that i have done this but i want to discuss this too, here in the forums and whant to here what others have to say.
1. Walking with opened spellbook
When the spellbook is opened (or any other gump), the only way to move is to double-click anywhere on the surface, then the party runs to this point.
In the originals you can walk like ever with an opened spellbook.
Like it now is in Exult, makes combat a lot more difficult and kills some fun because it is very difficult to move with an opened and readyed speelbook.
This is the same to every opened gumps.
Example: In the originial you can walk like ever, with opened backpack.
Suggestion:
I am not a fan of making all like in the originals, because something can be done better (sorry Richard
. So here is my favorit solution:
Whenever you have opened any gumps, make the world stands still.
That gives the player the chance to look with ease in his spellbook or what ever. And there is no more need to walk around with opened gumps.
What are you thinking of this solution?
2. You can cast through walls
In the original thats not working and i think that it is a lot more realistic.
Casting through walls is like cheating.
I hope you will fix this sometimes.
Greetings from germany
MAC
first i wish to thank you guys, the developers of Exult, who have done a well job with making Exult. Giving me and a lot of other enthusiasts the chance to play again, or sometimes first, this great games from Lord British.
After playing a while, i have found a few things that are really annoying bugs for me.
Before someone now will answer me, that i must post this to the Bug-Tracker, let me say, that i have done this but i want to discuss this too, here in the forums and whant to here what others have to say.
1. Walking with opened spellbook
When the spellbook is opened (or any other gump), the only way to move is to double-click anywhere on the surface, then the party runs to this point.
In the originals you can walk like ever with an opened spellbook.
Like it now is in Exult, makes combat a lot more difficult and kills some fun because it is very difficult to move with an opened and readyed speelbook.
This is the same to every opened gumps.
Example: In the originial you can walk like ever, with opened backpack.
Suggestion:
I am not a fan of making all like in the originals, because something can be done better (sorry Richard
![Wink ;)](./images/smilies/icon_e_wink.gif)
Whenever you have opened any gumps, make the world stands still.
That gives the player the chance to look with ease in his spellbook or what ever. And there is no more need to walk around with opened gumps.
What are you thinking of this solution?
2. You can cast through walls
In the original thats not working and i think that it is a lot more realistic.
Casting through walls is like cheating.
I hope you will fix this sometimes.
Greetings from germany
MAC