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Buildmap Parameter

Posted: Sun Feb 17, 2002 12:55 pm
by buedi
Hi all,

I tried the buildmap Parameter in my Linux Version of Exult. But it says, that my Video Device does not support a resolution of 2048x2048. Is it really necessary to have a Graphics Card which supports such a high resolution??
I tried the same in Windows, but I fear that the buildmap parameter only works under Linux. Is this correct?


cu...

buedi!

Re: Buildmap Parameter

Posted: Sun Feb 17, 2002 1:06 pm
by suraimu
Try expanding your virtual desktop to that size.

Re: Buildmap Parameter

Posted: Sun Feb 17, 2002 1:30 pm
by wjp
Buildmap should work in windows, too.

I might try to 'fix' it sometime so that it doesn't actually create a 2048x2048 window. Could be tricky, though, since Exult kind of expects that it has a (properly sized) window to draw to :-)

Re: Buildmap Parameter

Posted: Mon Feb 18, 2002 8:40 am
by Dominus
well, if you have Exult running in a window and not fullscreen it will work. Either in Windows or Linux (I guess).

Re: Buildmap Parameter

Posted: Mon Feb 18, 2002 9:12 am
by wjp
Dominus: ah, good point. Forgot about that :-)

Yes, you definitely need to run in a window.

Re: Buildmap Parameter

Posted: Mon Feb 18, 2002 9:56 pm
by buedi
YES! Starting it in a Window works! I tried it under Windows and it works great :-)
Now I have over 300MB PCX Files... maybe I will try to get them together in Photoshop to make one BIG Map :-)

Thank you very much!


cu...

buedi!

Re: Buildmap Parameter

Posted: Mon Feb 18, 2002 10:18 pm
by wjp
One other thing: it creates a map of the game you're currenlty playing, so make sure you start a new game before putting too much time & effort into manipulating the generated files.

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 2:57 am
by buedi
Thanks for the Tip! I will start a new game and generate the files again. I wonder how big this PCX File gets when I "puzzle" all the Parts together... maybe I should try to print it out on my DIN A0 Plotter :->

I hope I find time on weekend...

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 6:51 am
by Colourless
VERY VERY VERY Big.

The entire world is approx 24000x24000 pixels. Yes that's 24 Thousand.

-Colourless Dragon

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 6:57 am
by wjp
The version I keep around is scaled down to 3072x3072. This is still high-res enough to be able to clearly see individual dungeon passages and houses.

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 7:32 am
by buedi
WOW... 27000x27000... urm... that will be a VERY big File :-)
I wonder how it looks on a DIN A0 Paper... hehe.

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 7:47 am
by wjp
The 144 individual .png files total about 120Mb, so I guess that would be about the filesize of the total file too. (It would probably be a little smaller, though)

Re: Buildmap Parameter

Posted: Tue Feb 19, 2002 12:21 pm
by Darkstar
Well, I don't know how big a full PNG Image would be (never tried it due to memory constraints :-), but the Photoshop Images (27000x27000 pixels) are between 400 and 600 mb...

And even on a 2x2 meters poster, there would be over 10 pixels per millimeter... I already thought about it, but to get a perfect effect I think the printed image should be at least 5x5 meters.....

You could maybe put it on the floor of a large dining room or something and put transparent PVC over it... If someone does that I'd really like to see *that*

--Michael

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