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New Savage Empire Sprites

Posted: Mon Jan 14, 2013 6:19 pm
by Scythifuge
Greetings, all!

I have posted a new Myrmidex sprite & a Sakkhra sprite on my FB project page.

http://www.facebook.com/pages/Ultima-Th ... 6811954890

Re: New Savage Empire Sprites

Posted: Mon Jan 14, 2013 6:30 pm
by Jaesun
Those look great!

Re: New Savage Empire Sprites

Posted: Mon Jan 14, 2013 9:31 pm
by Dominus
Yes, thanks for sharing!

Re: New Savage Empire Sprites

Posted: Mon Jan 14, 2013 9:50 pm
by Korneluk
WOW!!!
+
WOW!!!

Re: New Savage Empire Sprites

Posted: Tue Jan 15, 2013 6:39 pm
by Crowley
Oh dear, I should really get back to working on some graphics for you.

Re: New Savage Empire Sprites

Posted: Wed Jan 16, 2013 6:44 pm
by Scythifuge
Thank you all!

The myrmidex will go through some changes as it is a WIP though this overall design is it!

The legs will be slightly resized to accommodate another segment. I have two separate types of frames for attacking (on all six legs for mandible attacks & upright for front leg attacks.)

I have many experimental frames in progress & soon I will be going back to a couple of items for Agentorangeguy's Ulrima VI project.

Re: New Savage Empire Sprites

Posted: Thu Jan 31, 2013 11:21 pm
by Scythifuge
I posted some new stuff today.

Re: New Savage Empire Sprites

Posted: Thu Jan 31, 2013 11:41 pm
by Jaesun
The new stuff looks GREAT!

Re: New Savage Empire Sprites

Posted: Fri Feb 01, 2013 12:05 am
by Scythifuge
Thanks!

Re: New Savage Empire Sprites

Posted: Sun Feb 10, 2013 1:29 am
by Scythifuge
I posted a new Chac-Mool sprite:

[url}http://www.facebook.com/pages/Ultima-Th ... ts&fref=ts[/url]

Re: New Savage Empire Sprites

Posted: Sun Feb 10, 2013 1:31 am
by Jaesun
That looks really good.

Re: New Savage Empire Sprites

Posted: Sun Feb 10, 2013 6:39 am
by Scythifuge
Thanks! I drew it over a couple of hours the other night, after I finished tweaking the graves for Agentorangeguy's Ultima VI project (all that is left there is some shading.)

Re: New Savage Empire Sprites

Posted: Thu Feb 14, 2013 12:57 am
by Scythifuge
Trying to update more often. There is a new 63x63 pixel sprite:

[url]http://www.facebook.com/pages/Ultima-Th ... 6811954890[url/]

Re: New Savage Empire Sprites

Posted: Thu Feb 14, 2013 5:38 am
by Dominus
That looks really awesome

Re: New Savage Empire Sprites

Posted: Thu Feb 14, 2013 12:24 pm
by Scythifuge
Thanks!

Re: New Savage Empire Sprites

Posted: Thu Feb 14, 2013 10:55 pm
by Jaesun
That's AWESOME Scythifuge!

Re: New Savage Empire Sprites

Posted: Tue Feb 19, 2013 2:22 am
by Scythifuge
Thanks!

I have Jaguar Knight sprites posted over there!

Re: New Savage Empire Sprites

Posted: Tue Feb 26, 2013 2:18 am
by Scythifuge
New Barrab tribe sprites posted.

Re: New Savage Empire Sprites

Posted: Tue Feb 26, 2013 2:20 pm
by Jaesun
Very cool!

Re: New Savage Empire Sprites

Posted: Tue Feb 26, 2013 3:34 pm
by Dominus
I have to admit that I have a bit of imaginative problems with the jaguar Knight. Too many pixels looking similar for me to be able to imagine it in game.
Barrab Tribe looks great though

Re: New Savage Empire Sprites

Posted: Tue Feb 26, 2013 7:19 pm
by Scythifuge
Thanks all!

Thank you, Dominus, for the feedback on the jaguar knight. I like to post WIPs now & then to get feedback, good or bad, in order to improve on sprites.

I am having difficulty presenting him in the way that I want because of all of then yellow in such a small sprite. It was actually easier to draw an actual jaguar as well, even with the yellow, because the spots are more realistic. The a human sprite, the left arm covers up a huge area where more detail would help a lot.

I am thinking of keeping the jaguar mask & feathers but using a standard guard body.

Re: New Savage Empire Sprites

Posted: Tue Feb 26, 2013 8:32 pm
by Dominus
He might look better when animated and in game.now that I looked at it on a small screen (iphone) I think a bit more contrasting colors and maybe a tad darker yellow might help or maybe his face darker.

Re: New Savage Empire Sprites

Posted: Wed Feb 27, 2013 12:33 am
by Scythifuge
I agree that darkening the face w

Sometimes I want to draw some of the NPCs with their arms down, ala Ultima VI. Ultima VII of course requires NPC hands to be in a certain spot foor weapon handling. However, some characters could be drawn with a weapon. That is how I am handling shields & I am thinking about drawing permanent spear frames.

I -could- redraw the held weapon frames for arms hanging down. That wouldn't be too difficult. Though, playing with the offset values is always tedious.

I will play with the jaguar knight a bit more. Sometimes the NPC comes out quickly & great, such as the Sakkhra & Barrab. Some require heavy tweaking trhough. Some are an absolute pains-in-the-rear, such as Darden & Aiela.