Shroud of the Avatar - Kickstarter by Lord British
Posted: Thu Mar 21, 2013 12:32 pm
Lord British returns to his fantasy RPG roots with Shroud of the Avatar, hearkening back to his innovative early work.
Shroud of the Avatar is the first installment of Richard’s new vision and represents the reinvention of the classic, fantasy role-playing which he pioneered. A fantasy role-playing game that will focus more on player choices and discovery than on level grinding.
Using state-of-the-art tools and technology, the game will focus on what made his seminal Ultima Series great. Once players are introduced to the game, they will discover their own story woven into the immersive world and lore surrounding them. Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!
The familiar psychological profiling used to create your character, organically derived game-play responses to player behavior and fundamental virtues and consequence of actions will all play a huge role in Shroud of the Avatar. Players will be free to choose their path, but must then live with the consequences of their actions.
Shroud of the Avatar general features:
From Lord British's Treatise on "What is an Ultimate RPG?":
- Fully interactive virtual world - If it looks usable, it should do something
- Deep original fiction - Ethical parables, cultural histories, fully developed alternate language text
- Physical game components will be available: Cloth map, fictional manuals, trinkets
- Multiplayer Online Game - which can also be played solo player / offline
Classless character system:
Unlike most RPGs, players will not be limited to the class they select at the beginning of the game. We will be discussing this feature in more detail during an upcoming Developer Blog.
Player housing:
Player housing will live in the persistent shared world, so real estate will have location value.
The least expensive housing can be found in Villages, which offer the highest density of low-cost housing. The core of a village will include basic services that will encourage players to both visit and settle in the area. Villages are a great place for an ambitious adventurer to hang their hat. (Only a few thousand Village homes will be available to players in-game.)
Towns on the other hand, offer more protection and amenities than Villages. The larger amount of available services will further increase traffic flow to your home or business. Plots of land will be larger as well, allowing players to build bigger houses. Towns are an excellent place to start a business while affording moderate levels of safety. (Only a few hundred Town homes will be available to players in-game.)
A City provides substantial protection for players, with large, vital services to draw players to visit and spend their coin. Cities can be protected by large defensive structures like Tesla towers, and offer luxuries not found in Towns or Villages. Cities also have the largest and most valuable homesteads. Be aware though, that the most valuable properties are available to very limited number of players and will likely be in high demand! (Only a few dozen City homes will be available to players in-game.)
Once a house is purchased, players will need to pay regular taxes on it of course. But as a special thank you to select Kickstarter supporters, all housing obtained by making a Kickstarter pledge of Citizen, Lord, Baron, Duke or Lord of the Manor will be tax free for life!
Crafting system that avoids busy work:
Craft as a hobby or as a career! The results of all crafting elements have value as consumables and components in the combat system, as well as maintenance and upgrade elements for housing and cities. The crafting system will be a topic of discussion in one of our upcoming Developer Blogs.
Meaningful PVP that also minimizes griefing:
An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!
Scene based encounters:
In a nod to Garriott's early RPG works, Shroud of the Avatar is split up into a high-level overland map and adventure scenes. Scenes are generally re-playable and can be experienced solo or with others.
Versions:
Shroud of the Avatar is currently planned for downloadable PC, Mac, and Linux.
Shroud of the avatar on kickstarter :
http://www.kickstarter.com/projects/por ... -virtues-0
Sroud of the avatar official web site :
shroudoftheavatar.com
Shroud of the Avatar is the first installment of Richard’s new vision and represents the reinvention of the classic, fantasy role-playing which he pioneered. A fantasy role-playing game that will focus more on player choices and discovery than on level grinding.
Using state-of-the-art tools and technology, the game will focus on what made his seminal Ultima Series great. Once players are introduced to the game, they will discover their own story woven into the immersive world and lore surrounding them. Players may choose to follow the life of the adventurer or, if they prefer, focus on exploration and discovery. Players may even choose the life of a homesteader; either nestled within the safety of the settled lands, or on the dangerous but potentially lucrative frontier. The world is full of opportunities and challenges!
The familiar psychological profiling used to create your character, organically derived game-play responses to player behavior and fundamental virtues and consequence of actions will all play a huge role in Shroud of the Avatar. Players will be free to choose their path, but must then live with the consequences of their actions.
Shroud of the Avatar general features:
From Lord British's Treatise on "What is an Ultimate RPG?":
- Fully interactive virtual world - If it looks usable, it should do something
- Deep original fiction - Ethical parables, cultural histories, fully developed alternate language text
- Physical game components will be available: Cloth map, fictional manuals, trinkets
- Multiplayer Online Game - which can also be played solo player / offline
Classless character system:
Unlike most RPGs, players will not be limited to the class they select at the beginning of the game. We will be discussing this feature in more detail during an upcoming Developer Blog.
Player housing:
Player housing will live in the persistent shared world, so real estate will have location value.
The least expensive housing can be found in Villages, which offer the highest density of low-cost housing. The core of a village will include basic services that will encourage players to both visit and settle in the area. Villages are a great place for an ambitious adventurer to hang their hat. (Only a few thousand Village homes will be available to players in-game.)
Towns on the other hand, offer more protection and amenities than Villages. The larger amount of available services will further increase traffic flow to your home or business. Plots of land will be larger as well, allowing players to build bigger houses. Towns are an excellent place to start a business while affording moderate levels of safety. (Only a few hundred Town homes will be available to players in-game.)
A City provides substantial protection for players, with large, vital services to draw players to visit and spend their coin. Cities can be protected by large defensive structures like Tesla towers, and offer luxuries not found in Towns or Villages. Cities also have the largest and most valuable homesteads. Be aware though, that the most valuable properties are available to very limited number of players and will likely be in high demand! (Only a few dozen City homes will be available to players in-game.)
Once a house is purchased, players will need to pay regular taxes on it of course. But as a special thank you to select Kickstarter supporters, all housing obtained by making a Kickstarter pledge of Citizen, Lord, Baron, Duke or Lord of the Manor will be tax free for life!
Crafting system that avoids busy work:
Craft as a hobby or as a career! The results of all crafting elements have value as consumables and components in the combat system, as well as maintenance and upgrade elements for housing and cities. The crafting system will be a topic of discussion in one of our upcoming Developer Blogs.
Meaningful PVP that also minimizes griefing:
An incentive-driven system will draw players into the challenge and intrigue of the PVP experience, whether they become the hunter or the hunted!
Scene based encounters:
In a nod to Garriott's early RPG works, Shroud of the Avatar is split up into a high-level overland map and adventure scenes. Scenes are generally re-playable and can be experienced solo or with others.
Versions:
Shroud of the Avatar is currently planned for downloadable PC, Mac, and Linux.
Shroud of the avatar on kickstarter :
http://www.kickstarter.com/projects/por ... -virtues-0
Sroud of the avatar official web site :
shroudoftheavatar.com