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Spell Substitution ideas

Posted: Tue Apr 02, 2013 8:59 pm
by Pegbyter
Agentorangeguy said,

"A few questions/comments I have an idea: re-impliment the U6 Pickpocket spell (which I am hoping is possible to pull up the pickpocket cheat somehow in usecode? perhaps going on a quest to find a mage who could teach it?"


I'd definitely be in favor of reinstating the pickpocket spell.. The only question is, which spell(s) are we going to be willing to sacrifice in order to fit it into the spellbook?? I can think of a few worthless ones off the cuff.. Curse, Mass Curse, Summon, Tremor... That one has been completely de-powered since U4... I personally vote for Tremor.. I'd also like to see Magic Lock reinstated again.. Or alter Enchant so we can (even if only temporarily) enchant weapons with it instead of just arrows/bolts..) Death Scythes anyone?

Suggestions?

Peg.

Re: Spell Substitution ideas

Posted: Tue Apr 02, 2013 9:04 pm
by Pegbyter
Originally redirected from the "Last Will" thread for reference purposes.

Peg.

Re: Spell Substitution ideas

Posted: Tue Apr 02, 2013 9:13 pm
by Dominus
I'd suggest a different way, using an enchanted item that allows you to pickpocket. Perhaps the "Thief's Stone"?
And you don't get it from a Wizard but from a master thief located in Buc's den

Re: Spell Substitution ideas

Posted: Tue Apr 02, 2013 10:20 pm
by agentorangeguy
I would probably opt for spell scrolls as in SI, should be fairly simple to do. I just need to know if it is possible to turn on pickpocket for maybe a few seconds with usecode, then turn it off after you snatch one item. I don't know if that is possible in usecode, or at least not yet?

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 6:35 am
by paulo
I'd like the translate spell too. Apparently, the translations already exist on black gate and need only a flag to be set.

The transcribe spell would be nice too - but it would be useless without scrolls around the world.

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 7:37 am
by Dominus
Hmm, one could do a helmet, that is only glasses and while wearing that you can translate...

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 8:08 am
by paulo
Too loath to touch the hardcoded spellbook eh? I understand completely.

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 10:09 am
by Dominus
*I*'m not touching it anyway ;)
I'm just thinking of different ways to do it. I think exchanging spells is not the way to go.
I like the idea of equipment more. Imagine a pair of "Thieves' Gauntlets" for pickpocketing and goggles for translation (or just a big lense or a monokle)...

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 11:41 am
by Pegbyter
Gauntlets would be cool... Though I like the idea of the PP stone carried by a thief on Bucs Den... And maybe a mini quest associated with it before he'd give it to you... Either that or you just kill him and take it once he lets fly that he's got it.. (unless he's hiding it of course) in which case you still kill him and just rifle through his property.. LOL!

Peg..

Re: Spell Substitution ideas

Posted: Wed Apr 03, 2013 11:47 am
by Pegbyter
Is it just me, or has anyone noticed that the only way to really turn your friends against you (other than stealing the wrong way) when mass murdering the populace is not by casting mass death or Death bolt; or other spells in your book; but by having Arcadion use his Fire/explosion power on people? That INSTANTLY turns all your companions against you forcing you to either restore or outright kill them all... Even if you resurrect them, they will still attempt to kill you in battle the next time you go into combat mode, (even with a legit enemy)...

*Sighs*

Peg.

Re: Spell Substitution ideas

Posted: Fri Apr 05, 2013 1:31 am
by Crowley
I have given the pickpocket spell some thought. Rather than causing the spell to trigger the pickpocket cheat, I was thinking of first giving a crosshair that would open the targeted character's gump, and then trigger another crosshair which would deposit the targeted item to the player (or maybe at their feet to avoid going over the carrying weight limit) and then immediately close the gump. With the process all controlled by custom code like this, you could add checks to avoid things like picking up spell items (only move the item if weight > 0), and maybe if the target item is a container, instead of moving it with all the contents, it would open the container and run the second part of the code again.

I've also thought about adding paperdoll graphics for non-joinable NPCs for the purposes of the pickpocket spell. Just something like a featureless dark silhouette.

Re: Spell Substitution ideas

Posted: Fri Apr 05, 2013 6:28 am
by Pegbyter
Actually if you use the present Pickpocket cheat on regular NPC's they already have pre-defined paper dolls present based on who it is... Just stick with those.

Peg.

Re: Spell Substitution ideas

Posted: Fri Apr 05, 2013 4:04 pm
by Crowley
I know that, but it just looks weird to me for all the NPCs to have the exact same face on their paperdolls.

Re: Spell Substitution ideas

Posted: Fri Apr 05, 2013 4:44 pm
by Pegbyter
True... Then I look forward to seeing your creations.

Peg..